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63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
#include "text_input.hpp"
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#include "window_manager.hpp"
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using namespace MWGui;
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TextInputDialog::TextInputDialog(WindowManager& parWindowManager)
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: WindowBase("openmw_text_input_layout.xml", parWindowManager)
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{
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// Centre dialog
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center();
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getWidget(textEdit, "TextEdit");
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textEdit->eventEditSelectAccept += newDelegate(this, &TextInputDialog::onTextAccepted);
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// TODO: These buttons should be managed by a Dialog class
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MyGUI::ButtonPtr okButton;
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getWidget(okButton, "OKButton");
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okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TextInputDialog::onOkClicked);
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// Make sure the edit box has focus
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MyGUI::InputManager::getInstance().setKeyFocusWidget(textEdit);
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}
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void TextInputDialog::setNextButtonShow(bool shown)
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{
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MyGUI::ButtonPtr okButton;
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getWidget(okButton, "OKButton");
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if (shown)
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{
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okButton->setCaption("Next");
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okButton->setCoord(MyGUI::IntCoord(264 - 18, 60, 42 + 18, 23));
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}
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else
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{
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okButton->setCaption("OK");
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okButton->setCoord(MyGUI::IntCoord(264, 60, 42, 23));
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}
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}
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void TextInputDialog::setTextLabel(const std::string &label)
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{
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setText("LabelT", label);
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}
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void TextInputDialog::open()
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{
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// Make sure the edit box has focus
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MyGUI::InputManager::getInstance().setKeyFocusWidget(textEdit);
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setVisible(true);
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}
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// widget controls
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void TextInputDialog::onOkClicked(MyGUI::Widget* _sender)
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{
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eventDone(this);
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}
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void TextInputDialog::onTextAccepted(MyGUI::Edit* _sender)
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{
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eventDone(this);
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}
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