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107 lines
3.0 KiB
C++
107 lines
3.0 KiB
C++
#include "terraingrid.hpp"
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#include <memory>
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#include <osg/Material>
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#include <osg/Group>
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#include <components/sceneutil/unrefqueue.hpp>
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#include "texturemanager.hpp"
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#include "chunkmanager.hpp"
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namespace Terrain
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{
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TerrainGrid::TerrainGrid(osg::Group* parent, Resource::ResourceSystem* resourceSystem, osgUtil::IncrementalCompileOperation* ico, Storage* storage, int nodeMask, Shader::ShaderManager* shaderManager, SceneUtil::UnrefQueue* unrefQueue)
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: Terrain::World(parent, resourceSystem, ico, storage, nodeMask)
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, mNumSplits(4)
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, mUnrefQueue(unrefQueue)
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, mShaderManager(shaderManager)
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{
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osg::ref_ptr<osg::Material> material (new osg::Material);
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material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
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mTerrainRoot->getOrCreateStateSet()->setAttributeAndModes(material, osg::StateAttribute::ON);
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mChunkManager->setShaderManager(mShaderManager);
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}
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TerrainGrid::~TerrainGrid()
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{
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while (!mGrid.empty())
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{
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unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
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}
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}
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osg::ref_ptr<osg::Node> TerrainGrid::cacheCell(int x, int y)
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{
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osg::Vec2f center(x+0.5f, y+0.5f);
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return buildTerrain(NULL, 1.f, center);
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}
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osg::ref_ptr<osg::Node> TerrainGrid::buildTerrain (osg::Group* parent, float chunkSize, const osg::Vec2f& chunkCenter)
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{
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if (chunkSize * mNumSplits > 1.f)
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{
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// keep splitting
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osg::ref_ptr<osg::Group> group (new osg::Group);
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if (parent)
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parent->addChild(group);
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float newChunkSize = chunkSize/2.f;
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buildTerrain(group, newChunkSize, chunkCenter + osg::Vec2f(newChunkSize/2.f, newChunkSize/2.f));
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buildTerrain(group, newChunkSize, chunkCenter + osg::Vec2f(newChunkSize/2.f, -newChunkSize/2.f));
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buildTerrain(group, newChunkSize, chunkCenter + osg::Vec2f(-newChunkSize/2.f, newChunkSize/2.f));
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buildTerrain(group, newChunkSize, chunkCenter + osg::Vec2f(-newChunkSize/2.f, -newChunkSize/2.f));
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return group;
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}
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else
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{
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osg::ref_ptr<osg::Node> node = mChunkManager->getChunk(chunkSize, chunkCenter);
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if (!node)
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return NULL;
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if (parent)
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parent->addChild(node);
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return node;
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}
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}
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void TerrainGrid::loadCell(int x, int y)
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{
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if (mGrid.find(std::make_pair(x, y)) != mGrid.end())
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return; // already loaded
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osg::Vec2f center(x+0.5f, y+0.5f);
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osg::ref_ptr<osg::Node> terrainNode = buildTerrain(NULL, 1.f, center);
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if (!terrainNode)
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return; // no terrain defined
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mTerrainRoot->addChild(terrainNode);
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mGrid[std::make_pair(x,y)] = terrainNode;
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}
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void TerrainGrid::unloadCell(int x, int y)
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{
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Grid::iterator it = mGrid.find(std::make_pair(x,y));
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if (it == mGrid.end())
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return;
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osg::ref_ptr<osg::Node> terrainNode = it->second;
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mTerrainRoot->removeChild(terrainNode);
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if (mUnrefQueue.get())
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mUnrefQueue->push(terrainNode);
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mGrid.erase(it);
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}
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void TerrainGrid::updateTextureFiltering()
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{
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mTextureManager->updateTextureFiltering();
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}
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}
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