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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-13 06:37:57 +00:00
OpenMW/libs/openengine
scrawl 236d628884 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/model/doc/document.cpp
	apps/opencs/model/doc/documentmanager.cpp
	components/CMakeLists.txt
	components/bsa/resources.cpp
	components/nif/data.hpp
	components/nif/node.cpp
	components/nifogre/mesh.hpp
	components/nifogre/ogrenifloader.cpp
	components/nifogre/particles.cpp
2015-03-27 17:30:48 +01:00
..
bullet Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-03-27 17:30:48 +01:00
gui
misc consolidate random number logic 2015-03-15 14:07:47 +13:00
ogre consolidate random number logic 2015-03-15 14:07:47 +13:00
.gitignore
CMakeLists.txt consolidate random number logic 2015-03-15 14:07:47 +13:00
README

OpenEngine README
=================

OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects.

It is currently a very early work in progress, and development will follow OpenMW closely for a while forward.

OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on.

All questions can be directed to Nicolay Korslund at korslund@gmail.com

- Nicolay