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OpenMW/apps/openmw/mwsound/soundmanager.hpp

71 lines
2.2 KiB
C++

#ifndef GAME_SOUND_SOUNDMANAGER_H
#define GAME_SOUND_SOUNDMANAGER_H
#include <string>
#include <map>
#include "../mwworld/ptr.hpp"
namespace Interpreter
{
class Context;
}
namespace Ogre
{
class Root;
class Camera;
}
namespace MWSound
{
// Note: the -> script syntax is not implemented yet ( script
// instructions of the type npc_x -> say "file", "text" aren't
// working)
class SoundManager
{
// Hide implementation details - engine.cpp is compiling
// enough as it is.
struct SoundImpl;
SoundImpl *mData;
public:
SoundManager(Ogre::Root*, Ogre::Camera*);
~SoundManager();
void say (MWWorld::Ptr reference, const std::string& filename,
const std::string& text, Interpreter::Context& context);
///< Make an actor say some text.
/// \param filename name of a sound file in "Sound/Vo/" in the data directory.
/// \param text Subtitle
bool sayDone (MWWorld::Ptr reference, Interpreter::Context& context) const;
///< Is actor not speaking?
void streamMusic (const std::string& filename, Interpreter::Context& context);
///< Play a soundifle
/// \param filename name of a sound file in "Music/" in the data directory.
void playSound (const std::string& soundId, float volume, float pitch,
Interpreter::Context& context);
///< Play a sound, independently of 3D-position
void playSound3D (MWWorld::Ptr reference, const std::string& soundId,
float volume, float pitch, bool loop, Interpreter::Context& context);
///< Play a sound from an object
void stopSound3D (MWWorld::Ptr reference, const std::string& soundId,
Interpreter::Context& context);
///< Stop the given object from playing the given sound.
bool getSoundPlaying (MWWorld::Ptr reference, const std::string& soundId,
Interpreter::Context& context) const;
///< Is the given sound currently playing on the given object?
};
}
#endif