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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-07 12:54:00 +00:00
OpenMW/components
2021-12-10 23:55:03 +01:00
..
bsa Use Files::MemBuf for Bsa::MemoryInputStream base classe instead of making a duplicate (MemoryInputStreamBuf) 2021-11-20 11:12:08 +01:00
bullethelpers
compiler
config
contentselector Avoid problems if builtin.omwscripts is above Morrowind.esm in content list. 2021-11-19 20:37:21 +01:00
crashcatcher
debug
detournavigator Move operator<< to debug.hpp 2021-12-10 23:55:03 +01:00
esm Store mesh source data in recast mesh 2021-12-10 23:55:02 +01:00
esmloader Check extension in lower case 2021-12-09 00:06:33 +01:00
esmterrain
fallback
files Merge remote-tracking branch 'upstream/master' into detain-hash-selectively-reluctant 2021-12-09 17:09:52 +00:00
fontloader
interpreter Do a bounds check before calling functions defined in cctype 2021-11-14 11:26:15 +01:00
loadinglistener
lua Support multiple arguments in Lua callbacks. 2021-11-21 13:12:35 +01:00
lua_ui Move SDL-MyGUI input mappings to components, map both ways 2021-12-04 12:16:38 +00:00
misc Store mesh source data in recast mesh 2021-12-10 23:55:02 +01:00
myguiplatform
nif Merge branch 't800' into 'master' 2021-12-06 14:45:57 +00:00
nifbullet
nifosg Use MurmurHash3_x64_128 for file hash 2021-11-21 17:05:59 +01:00
process
queries
resource Use MurmurHash3_x64_128 for file hash 2021-11-21 17:05:59 +01:00
sceneutil Merge branch 'navmesh_render' into 'master' 2021-12-02 10:34:41 +00:00
sdlutil Move SDL-MyGUI input mappings to components, map both ways 2021-12-04 12:16:38 +00:00
settings Recalculate the Projection Matrix every time the window is resized. 2021-11-30 16:00:30 +00:00
shader Depth refactor 2021-11-21 02:25:05 +00:00
sqlite3
terrain Depth refactor 2021-11-21 02:25:05 +00:00
to_utf8
translation
version
vfs
widgets
CMakeLists.txt Store mesh source data in recast mesh 2021-12-10 23:55:02 +01:00
doc.hpp