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30 lines
867 B
C++
30 lines
867 B
C++
#ifndef GAME_MWWORLD_GROUNDCOVER_STORE_H
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#define GAME_MWWORLD_GROUNDCOVER_STORE_H
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#include <vector>
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#include <string>
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#include <map>
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#include <components/esm/esmreader.hpp>
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#include <components/esmloader/esmdata.hpp>
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#include <components/files/collections.hpp>
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#include "esmstore.hpp"
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namespace MWWorld
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{
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class GroundcoverStore
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{
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private:
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std::map<std::string, std::string> mMeshCache;
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std::map<std::pair<int, int>, std::vector<ESM::ESM_Context>> mCellContexts;
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public:
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void init(const Store<ESM::Static>& statics, const Files::Collections& fileCollections, const std::vector<std::string>& groundcoverFiles, ToUTF8::Utf8Encoder* encoder);
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std::string getGroundcoverModel(const std::string& id) const;
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void initCell(ESM::Cell& cell, int cellX, int cellY) const;
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};
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}
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#endif
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