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OpenMW/apps/openmw/mwrender
2013-11-21 00:41:31 +01:00
..
.gitignore
activatoranimation.cpp
activatoranimation.hpp
actors.cpp Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
actors.hpp Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
animation.cpp Add glow effect for enchanted items 2013-11-20 00:13:12 +01:00
animation.hpp Add glow effect for enchanted items 2013-11-20 00:13:12 +01:00
camera.cpp Fixed first person offset to use world transform 2013-10-02 07:03:39 -04:00
camera.hpp Refactored, moved logic out of NpcAnimation 2013-10-02 05:16:52 -04:00
cell.hpp
characterpreview.cpp Add Vampirism and Sun Damage effects. Some fixes. 2013-11-21 00:41:31 +01:00
characterpreview.hpp
compositors.cpp
compositors.hpp
creatureanimation.cpp
creatureanimation.hpp
debugging.cpp
debugging.hpp
externalrendering.hpp
globalmap.cpp Refactored loading screen 2013-08-27 15:48:13 +02:00
globalmap.hpp Refactored loading screen 2013-08-27 15:48:13 +02:00
localmap.cpp Fix a cell border seam on the map 2013-08-31 04:36:23 +02:00
localmap.hpp
npcanimation.cpp Add Vampirism and Sun Damage effects. Some fixes. 2013-11-21 00:41:31 +01:00
npcanimation.hpp Add glow effect for enchanted items 2013-11-20 00:13:12 +01:00
objects.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
objects.hpp Add glow effect for enchanted items 2013-11-20 00:13:12 +01:00
occlusionquery.cpp
occlusionquery.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
renderingmanager.hpp Remove a no longer required method 2013-11-15 02:20:04 +01:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp
sky.hpp
terrainstorage.cpp
terrainstorage.hpp
videoplayer.cpp Ogre 1.9 compatibility changes 2013-08-29 17:14:25 +02:00
videoplayer.hpp
water.cpp
water.hpp