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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-12 21:39:26 +00:00
OpenMW/apps/openmw/mwclass
2013-11-21 17:19:41 +01:00
..
activator.cpp Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
activator.hpp Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
apparatus.cpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
apparatus.hpp
armor.cpp Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
armor.hpp
book.cpp Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears. 2013-11-21 17:14:30 +01:00
book.hpp
classes.cpp
classes.hpp
clothing.cpp Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears. 2013-11-21 17:14:30 +01:00
clothing.hpp
container.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
container.hpp
creature.cpp Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount. 2013-11-21 17:19:30 +01:00
creature.hpp Implement hand-to-hand attacks 2013-07-28 06:48:25 -07:00
creaturelevlist.cpp
creaturelevlist.hpp
door.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
door.hpp
ingredient.cpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
ingredient.hpp
itemlevlist.cpp
itemlevlist.hpp
light.cpp Rename variables called 'slots' to work around wrong code parsing in QT Creator. 2013-11-12 23:23:19 +01:00
light.hpp Equipped torches and lights run out of fuel 2013-10-15 21:50:14 -04:00
lockpick.cpp Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
lockpick.hpp
misc.cpp Pass item count to ManualRef constructor 2013-11-10 02:45:16 +01:00
misc.hpp
npc.cpp Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount. 2013-11-21 17:19:30 +01:00
npc.hpp Reintroduce Acrobatics changes made by Glorf 2013-10-01 23:35:34 +02:00
potion.cpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
potion.hpp
probe.cpp Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
probe.hpp
repair.cpp Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
repair.hpp
static.cpp Make insertBegin internal 2013-08-07 03:56:07 -07:00
static.hpp
weapon.cpp Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
weapon.hpp Implement HitOnMe script function 2013-07-26 10:50:23 -07:00