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.gitignore
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activatoranimation.cpp
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Support animation groups for Light and Door objects (Fixes #2039)
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2014-12-24 15:45:14 +01:00 |
activatoranimation.hpp
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Support animation groups for Light and Door objects (Fixes #2039)
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2014-12-24 15:45:14 +01:00 |
actors.cpp
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Fix lights being rendered on the map (broken by d55fe43fc9 )
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2014-12-31 21:04:13 +01:00 |
actors.hpp
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Fix lights being rendered on the map (broken by d55fe43fc9 )
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2014-12-31 21:04:13 +01:00 |
animation.cpp
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Fix the creature position glitch
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2015-01-03 19:10:15 +01:00 |
animation.hpp
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Support animation groups for Light and Door objects (Fixes #2039)
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2014-12-24 15:45:14 +01:00 |
camera.cpp
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Attach sound listener to the player head instead of camera
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2014-12-08 23:26:09 +01:00 |
camera.hpp
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Attach sound listener to the player head instead of camera
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2014-12-08 23:26:09 +01:00 |
cell.hpp
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characterpreview.cpp
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Fix torch animation playing when torch is hidden (Fixes #2236)
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2014-12-28 14:17:53 +01:00 |
characterpreview.hpp
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Adjust default angle, FOV and viewport of character preview (Fixes #2220)
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2014-12-24 15:45:15 +01:00 |
creatureanimation.cpp
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Use "hair" as filter for PRT_Hair parts (Fixes #2218)
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2014-12-24 15:45:14 +01:00 |
creatureanimation.hpp
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debugging.cpp
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Change pathgrid workaround to check for interior cell name
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2014-12-11 15:19:48 +01:00 |
debugging.hpp
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effectmanager.cpp
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effectmanager.hpp
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globalmap.cpp
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Make local map resolution configurable and use lower default value
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2014-12-24 15:45:14 +01:00 |
globalmap.hpp
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localmap.cpp
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Make local map resolution configurable and use lower default value
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2014-12-24 15:45:14 +01:00 |
localmap.hpp
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Make local map resolution configurable and use lower default value
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2014-12-24 15:45:14 +01:00 |
npcanimation.cpp
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Fix equipment update removing ammunition (Fixes #2144)
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2014-12-30 16:22:06 +01:00 |
npcanimation.hpp
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Use "hair" as filter for PRT_Hair parts (Fixes #2218)
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2014-12-24 15:45:14 +01:00 |
objects.cpp
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Fix lights being rendered on the map (broken by d55fe43fc9 )
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2014-12-31 21:04:13 +01:00 |
objects.hpp
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Fix lights being rendered on the map (broken by d55fe43fc9 )
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2014-12-31 21:04:13 +01:00 |
occlusionquery.cpp
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occlusionquery.hpp
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refraction.cpp
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refraction.hpp
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renderconst.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Merge remote-tracking branch 'mrcheko/master'
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2015-01-02 18:08:47 +01:00 |
renderingmanager.hpp
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ripplesimulation.cpp
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ripplesimulation.hpp
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shadows.cpp
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shadows.hpp
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sky.cpp
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Remove an unused constructor
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2015-01-03 19:10:15 +01:00 |
sky.hpp
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Remove an unused constructor
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2015-01-03 19:10:15 +01:00 |
terrainstorage.cpp
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terrainstorage.hpp
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water.cpp
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water.hpp
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weaponanimation.cpp
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Thrown weapon fix (Fixes #2248)
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2015-01-04 19:20:24 +01:00 |
weaponanimation.hpp
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