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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-06 00:55:50 +00:00
OpenMW/apps/openmw/mwrender
2015-01-04 19:20:24 +01:00
..
.gitignore
activatoranimation.cpp Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
activatoranimation.hpp Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
actors.cpp Fix lights being rendered on the map (broken by d55fe43fc9) 2014-12-31 21:04:13 +01:00
actors.hpp Fix lights being rendered on the map (broken by d55fe43fc9) 2014-12-31 21:04:13 +01:00
animation.cpp Fix the creature position glitch 2015-01-03 19:10:15 +01:00
animation.hpp Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
camera.cpp Attach sound listener to the player head instead of camera 2014-12-08 23:26:09 +01:00
camera.hpp Attach sound listener to the player head instead of camera 2014-12-08 23:26:09 +01:00
cell.hpp
characterpreview.cpp Fix torch animation playing when torch is hidden (Fixes #2236) 2014-12-28 14:17:53 +01:00
characterpreview.hpp Adjust default angle, FOV and viewport of character preview (Fixes #2220) 2014-12-24 15:45:15 +01:00
creatureanimation.cpp Use "hair" as filter for PRT_Hair parts (Fixes #2218) 2014-12-24 15:45:14 +01:00
creatureanimation.hpp
debugging.cpp Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
debugging.hpp
effectmanager.cpp
effectmanager.hpp
globalmap.cpp Make local map resolution configurable and use lower default value 2014-12-24 15:45:14 +01:00
globalmap.hpp
localmap.cpp Make local map resolution configurable and use lower default value 2014-12-24 15:45:14 +01:00
localmap.hpp Make local map resolution configurable and use lower default value 2014-12-24 15:45:14 +01:00
npcanimation.cpp Fix equipment update removing ammunition (Fixes #2144) 2014-12-30 16:22:06 +01:00
npcanimation.hpp Use "hair" as filter for PRT_Hair parts (Fixes #2218) 2014-12-24 15:45:14 +01:00
objects.cpp Fix lights being rendered on the map (broken by d55fe43fc9) 2014-12-31 21:04:13 +01:00
objects.hpp Fix lights being rendered on the map (broken by d55fe43fc9) 2014-12-31 21:04:13 +01:00
occlusionquery.cpp
occlusionquery.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Merge remote-tracking branch 'mrcheko/master' 2015-01-02 18:08:47 +01:00
renderingmanager.hpp
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp Remove an unused constructor 2015-01-03 19:10:15 +01:00
sky.hpp Remove an unused constructor 2015-01-03 19:10:15 +01:00
terrainstorage.cpp
terrainstorage.hpp
water.cpp
water.hpp
weaponanimation.cpp Thrown weapon fix (Fixes #2248) 2015-01-04 19:20:24 +01:00
weaponanimation.hpp