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OpenMW/components/sceneutil
elsid 2e1d8a5e55
Remove unused virtual modifiers in DebugHUD
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        addAnotherShadowMap();
        ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true.  Entering loop body
    for (int i = 0; i < 2; ++i)
    ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true.  Entering loop body
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is false. Execution continues on line 3102
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:21: note: Assuming 'i' is < 'numberOfShadowMapsPerLight'
    for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
                    ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:5: note: Loop condition is true.  Entering loop body
    for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
    ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: This constructor of an object of type 'DebugHUD' has not returned when the virtual method was called
        addAnotherShadowMap();
        ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: Call to virtual function during construction
2019-11-17 18:50:11 +01:00
..
actorutil.cpp
actorutil.hpp
agentpath.cpp
agentpath.hpp
attach.cpp
attach.hpp
clone.cpp
clone.hpp
controller.cpp
controller.hpp
detourdebugdraw.cpp
detourdebugdraw.hpp
lightcontroller.cpp Rewrite flickering/pulsing to work more like vanilla (bug #4952) 2019-08-11 20:33:13 +03:00
lightcontroller.hpp Rewrite flickering/pulsing to work more like vanilla (bug #4952) 2019-08-11 20:33:13 +03:00
lightmanager.cpp Do not allocate dummy LightStateAttribute's for every stateset 2019-03-30 21:36:08 +04:00
lightmanager.hpp Do not allocate dummy LightStateAttribute's for every stateset 2019-03-30 21:36:08 +04:00
lightutil.cpp Add support for QuadraticMethod/LinearMethod setup (bug #4965) 2019-08-10 13:25:49 +03:00
lightutil.hpp Revise light source configuration (bug #4965) 2019-04-10 22:31:31 +03:00
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
mwshadowtechnique.hpp Remove unused virtual modifiers in DebugHUD 2019-11-17 18:50:11 +01:00
navmesh.cpp
navmesh.hpp
optimizer.cpp Only merge pure osg::Groups in the optimizer 2019-06-09 11:47:43 +03:00
optimizer.hpp
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
riggeometry.cpp
riggeometry.hpp
serialize.cpp
serialize.hpp
shadow.cpp Clamp number of shadow maps 2019-11-17 17:25:02 +04:00
shadow.hpp Remove unused virtual modifiers in ShadowManager 2019-11-17 18:26:56 +01:00
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
unrefqueue.cpp
unrefqueue.hpp
util.cpp Use glow for enchanted arrows (feature #5122) 2019-08-07 12:58:14 +04:00
util.hpp Use glow for enchanted arrows (feature #5122) 2019-08-07 12:58:14 +04:00
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp