.. |
.gitignore
|
|
|
activatoranimation.cpp
|
|
|
activatoranimation.hpp
|
|
|
actors.cpp
|
|
|
actors.hpp
|
|
|
animation.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
animation.hpp
|
|
|
camera.cpp
|
Feature #50: Spawn projectiles
|
2014-03-08 01:31:27 +01:00 |
camera.hpp
|
|
|
cell.hpp
|
|
|
characterpreview.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
characterpreview.hpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
creatureanimation.cpp
|
Fixed ranged combat for creatures
|
2014-03-12 11:30:44 +01:00 |
creatureanimation.hpp
|
Fixed ranged combat for creatures
|
2014-03-12 11:30:44 +01:00 |
debugging.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
debugging.hpp
|
|
|
effectmanager.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
effectmanager.hpp
|
|
|
globalmap.cpp
|
Terrain: moved ESM::Land load to earlier in the startup procedure
|
2014-03-05 21:46:36 +01:00 |
globalmap.hpp
|
|
|
localmap.cpp
|
General perfomance optimizations.
|
2014-03-30 19:45:27 +04:00 |
localmap.hpp
|
|
|
npcanimation.cpp
|
Fixed ranged combat for creatures
|
2014-03-12 11:30:44 +01:00 |
npcanimation.hpp
|
Fixed ranged combat for creatures
|
2014-03-12 11:30:44 +01:00 |
objects.cpp
|
Set StaticGeometry origin
|
2014-03-05 21:46:37 +01:00 |
objects.hpp
|
|
|
occlusionquery.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
occlusionquery.hpp
|
|
|
refraction.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
refraction.hpp
|
|
|
renderconst.hpp
|
|
|
renderinginterface.hpp
|
|
|
renderingmanager.cpp
|
Fix visual glitch happening when closing inventory while sneaking
|
2014-04-06 22:21:28 +02:00 |
renderingmanager.hpp
|
Refactored video player (now a MyGUI widget)
|
2014-03-27 19:10:15 +01:00 |
ripplesimulation.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
ripplesimulation.hpp
|
|
|
shadows.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
shadows.hpp
|
|
|
sky.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
sky.hpp
|
|
|
terrainstorage.cpp
|
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
|
2014-03-05 21:46:37 +01:00 |
terrainstorage.hpp
|
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
|
2014-03-05 21:46:37 +01:00 |
videoplayer.cpp
|
Refactored video player (now a MyGUI widget)
|
2014-03-27 19:10:15 +01:00 |
videoplayer.hpp
|
Refactored video player (now a MyGUI widget)
|
2014-03-27 19:10:15 +01:00 |
water.cpp
|
Refactored settings window
|
2014-03-22 19:02:14 +01:00 |
water.hpp
|
|
|
weaponanimation.cpp
|
Fixed ranged combat for creatures
|
2014-03-12 11:30:44 +01:00 |
weaponanimation.hpp
|
Fixed ranged combat for creatures
|
2014-03-12 11:30:44 +01:00 |