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.gitignore
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actoranimation.cpp
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Remove some redundant checks
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2019-02-17 14:29:36 +04:00 |
actoranimation.hpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
actorspaths.cpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
actorspaths.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
animation.cpp
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Merge pull request #2153 from akortunov/glowing_windows
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2019-02-04 14:50:13 +01:00 |
animation.hpp
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Do not check if additional animation sources are supported for every animation object
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2019-02-03 11:27:48 +04:00 |
bulletdebugdraw.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
bulletdebugdraw.hpp
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camera.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
camera.hpp
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cell.hpp
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characterpreview.cpp
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Fix nodemask snafu
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2019-01-24 18:56:10 +00:00 |
characterpreview.hpp
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creatureanimation.cpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
creatureanimation.hpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
effectmanager.cpp
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effectmanager.hpp
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globalmap.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
globalmap.hpp
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landmanager.cpp
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Get rid of unnecessary string streams
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2019-01-07 21:08:16 +04:00 |
landmanager.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
localmap.cpp
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Merge upstream/master
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2018-10-10 21:23:19 +01:00 |
localmap.hpp
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navmesh.cpp
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Cache navmesh tiles
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2018-10-13 22:22:12 +03:00 |
navmesh.hpp
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Get navmesh to update osg node only if rendering is enabled
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2019-01-20 21:09:06 +03:00 |
npcanimation.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
npcanimation.hpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
objects.cpp
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2019-01-24 23:09:23 +00:00 |
objects.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
pathgrid.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
pathgrid.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
renderingmanager.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
rendermode.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
ripplesimulation.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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sky.cpp
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2018-11-29 01:19:01 +00:00 |
sky.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
terrainstorage.cpp
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terrainstorage.hpp
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util.cpp
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util.hpp
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vismask.hpp
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water.cpp
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Disable shadows properly for water reflection/refraction RTT targets, eliminating remaining OpenGL errors.
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2018-10-30 22:34:53 +00:00 |
water.hpp
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weaponanimation.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
weaponanimation.hpp
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