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f1ac408f35
OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead. There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents.
35 lines
788 B
C++
35 lines
788 B
C++
#include "visitor.hpp"
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#include <osg/Geode>
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#include <osgParticle/ParticleSystem>
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#include <components/misc/stringops.hpp>
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namespace SceneUtil
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{
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void FindByNameVisitor::apply(osg::Group &group)
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{
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if (Misc::StringUtils::ciEqual(group.getName(), mNameToFind))
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{
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mFoundNode = &group;
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return;
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}
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traverse(group);
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}
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void DisableFreezeOnCullVisitor::apply(osg::Geode &geode)
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{
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for (unsigned int i=0; i<geode.getNumDrawables(); ++i)
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apply(*geode.getDrawable(i));
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}
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void DisableFreezeOnCullVisitor::apply(osg::Drawable& drw)
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{
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if (osgParticle::ParticleSystem* partsys = dynamic_cast<osgParticle::ParticleSystem*>(&drw))
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partsys->setFreezeOnCull(false);
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}
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}
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