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OpenMW/components/terrain
2017-09-08 14:37:03 -04:00
..
buffercache.cpp Implement releaseGLObjects for cached resources 2017-08-26 19:29:12 +00:00
buffercache.hpp Implement releaseGLObjects for cached resources 2017-08-26 19:29:12 +00:00
chunkmanager.cpp Implement releaseGLObjects for cached resources 2017-08-26 19:29:12 +00:00
chunkmanager.hpp Implement releaseGLObjects for cached resources 2017-08-26 19:29:12 +00:00
compositemaprenderer.cpp Fix texture not being applied on rendering the composite map (Fixes #3791) 2017-03-19 19:15:22 +01:00
compositemaprenderer.hpp Remove unused includes 2017-03-14 19:27:56 +01:00
defs.hpp
material.cpp Use a shader if required to display the composite map 2017-03-14 19:27:56 +01:00
material.hpp Remove unused code 2017-03-14 19:27:56 +01:00
quadtreenode.cpp Terrain: remove ref argument that is now always true 2017-07-19 16:24:35 +02:00
quadtreenode.hpp
quadtreeworld.cpp Terrain: use the main camera's viewpoint for intersection tests 2017-07-19 13:11:44 +02:00
quadtreeworld.hpp Terrain: use the main camera's viewpoint for intersection tests 2017-07-19 13:11:44 +02:00
storage.hpp
terraindrawable.cpp Skip light collection for far away terrain 2017-03-14 19:27:56 +01:00
terraindrawable.hpp Skip light collection for far away terrain 2017-03-14 19:27:56 +01:00
terraingrid.cpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
terraingrid.hpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
texturemanager.cpp
texturemanager.hpp
viewdata.cpp Terrain: remove ref argument that is now always true 2017-07-19 16:24:35 +02:00
viewdata.hpp Terrain: remove ref argument that is now always true 2017-07-19 16:24:35 +02:00
world.cpp Changes to land creation, add ability to specifically clear terrain cache 2017-09-08 14:37:03 -04:00
world.hpp Changes to land creation, add ability to specifically clear terrain cache 2017-09-08 14:37:03 -04:00