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8a33edd64a
Cleanup includes See merge request OpenMW/openmw!3191
39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
#include "difficultyscaling.hpp"
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#include <components/settings/values.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/ptr.hpp"
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#include "actorutil.hpp"
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float scaleDamage(float damage, const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim)
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{
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const MWWorld::Ptr& player = MWMechanics::getPlayer();
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static const float fDifficultyMult
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= MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>().find("fDifficultyMult")->mValue.getFloat();
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const float difficultyTerm = 0.01f * Settings::game().mDifficulty;
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float x = 0;
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if (victim == player)
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{
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if (difficultyTerm > 0)
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x = fDifficultyMult * difficultyTerm;
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else
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x = difficultyTerm / fDifficultyMult;
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}
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else if (attacker == player)
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{
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if (difficultyTerm > 0)
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x = -difficultyTerm / fDifficultyMult;
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else
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x = fDifficultyMult * (-difficultyTerm);
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}
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damage *= 1 + x;
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return damage;
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}
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