mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-26 18:35:20 +00:00
855 lines
31 KiB
C++
855 lines
31 KiB
C++
#include "inventorywindow.hpp"
|
|
|
|
#include <cmath>
|
|
#include <stdexcept>
|
|
|
|
#include <MyGUI_Button.h>
|
|
#include <MyGUI_EditBox.h>
|
|
#include <MyGUI_ImageBox.h>
|
|
#include <MyGUI_InputManager.h>
|
|
#include <MyGUI_RenderManager.h>
|
|
#include <MyGUI_Window.h>
|
|
|
|
#include <osg/Texture2D>
|
|
|
|
#include <components/misc/strings/algorithm.hpp>
|
|
|
|
#include <components/myguiplatform/myguitexture.hpp>
|
|
|
|
#include <components/settings/values.hpp>
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/mechanicsmanager.hpp"
|
|
#include "../mwbase/windowmanager.hpp"
|
|
#include "../mwbase/world.hpp"
|
|
|
|
#include "../mwworld/actionequip.hpp"
|
|
#include "../mwworld/class.hpp"
|
|
#include "../mwworld/inventorystore.hpp"
|
|
|
|
#include "../mwmechanics/actorutil.hpp"
|
|
#include "../mwmechanics/npcstats.hpp"
|
|
|
|
#include "countdialog.hpp"
|
|
#include "draganddrop.hpp"
|
|
#include "inventoryitemmodel.hpp"
|
|
#include "itemview.hpp"
|
|
#include "settings.hpp"
|
|
#include "sortfilteritemmodel.hpp"
|
|
#include "tooltips.hpp"
|
|
#include "tradeitemmodel.hpp"
|
|
#include "tradewindow.hpp"
|
|
|
|
namespace
|
|
{
|
|
|
|
bool isRightHandWeapon(const MWWorld::Ptr& item)
|
|
{
|
|
if (item.getClass().getType() != ESM::Weapon::sRecordId)
|
|
return false;
|
|
std::vector<int> equipmentSlots = item.getClass().getEquipmentSlots(item).first;
|
|
return (!equipmentSlots.empty() && equipmentSlots.front() == MWWorld::InventoryStore::Slot_CarriedRight);
|
|
}
|
|
|
|
}
|
|
|
|
namespace MWGui
|
|
{
|
|
namespace
|
|
{
|
|
WindowSettingValues getModeSettings(GuiMode mode)
|
|
{
|
|
switch (mode)
|
|
{
|
|
case GM_Container:
|
|
return makeInventoryContainerWindowSettingValues();
|
|
case GM_Companion:
|
|
return makeInventoryCompanionWindowSettingValues();
|
|
case GM_Barter:
|
|
return makeInventoryBarterWindowSettingValues();
|
|
default:
|
|
return makeInventoryWindowSettingValues();
|
|
}
|
|
}
|
|
}
|
|
|
|
InventoryWindow::InventoryWindow(
|
|
DragAndDrop* dragAndDrop, osg::Group* parent, Resource::ResourceSystem* resourceSystem)
|
|
: WindowPinnableBase("openmw_inventory_window.layout")
|
|
, mDragAndDrop(dragAndDrop)
|
|
, mSelectedItem(-1)
|
|
, mSortModel(nullptr)
|
|
, mTradeModel(nullptr)
|
|
, mGuiMode(GM_Inventory)
|
|
, mLastXSize(0)
|
|
, mLastYSize(0)
|
|
, mPreview(std::make_unique<MWRender::InventoryPreview>(parent, resourceSystem, MWMechanics::getPlayer()))
|
|
, mTrading(false)
|
|
, mUpdateTimer(0.f)
|
|
{
|
|
mPreviewTexture
|
|
= std::make_unique<osgMyGUI::OSGTexture>(mPreview->getTexture(), mPreview->getTextureStateSet());
|
|
mPreview->rebuild();
|
|
|
|
mMainWidget->castType<MyGUI::Window>()->eventWindowChangeCoord
|
|
+= MyGUI::newDelegate(this, &InventoryWindow::onWindowResize);
|
|
|
|
getWidget(mAvatar, "Avatar");
|
|
getWidget(mAvatarImage, "AvatarImage");
|
|
getWidget(mEncumbranceBar, "EncumbranceBar");
|
|
getWidget(mFilterAll, "AllButton");
|
|
getWidget(mFilterWeapon, "WeaponButton");
|
|
getWidget(mFilterApparel, "ApparelButton");
|
|
getWidget(mFilterMagic, "MagicButton");
|
|
getWidget(mFilterMisc, "MiscButton");
|
|
getWidget(mLeftPane, "LeftPane");
|
|
getWidget(mRightPane, "RightPane");
|
|
getWidget(mArmorRating, "ArmorRating");
|
|
getWidget(mFilterEdit, "FilterEdit");
|
|
|
|
mAvatarImage->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onAvatarClicked);
|
|
mAvatarImage->setRenderItemTexture(mPreviewTexture.get());
|
|
mAvatarImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
|
|
|
|
getWidget(mItemView, "ItemView");
|
|
mItemView->eventItemClicked += MyGUI::newDelegate(this, &InventoryWindow::onItemSelected);
|
|
mItemView->eventBackgroundClicked += MyGUI::newDelegate(this, &InventoryWindow::onBackgroundSelected);
|
|
|
|
mFilterAll->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
|
|
mFilterWeapon->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
|
|
mFilterApparel->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
|
|
mFilterMagic->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
|
|
mFilterMisc->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
|
|
mFilterEdit->eventEditTextChange += MyGUI::newDelegate(this, &InventoryWindow::onNameFilterChanged);
|
|
|
|
mFilterAll->setStateSelected(true);
|
|
|
|
setGuiMode(mGuiMode);
|
|
|
|
adjustPanes();
|
|
}
|
|
|
|
void InventoryWindow::adjustPanes()
|
|
{
|
|
const float aspect = 0.5; // fixed aspect ratio for the avatar image
|
|
int leftPaneWidth = static_cast<int>((mMainWidget->getSize().height - 44 - mArmorRating->getHeight()) * aspect);
|
|
mLeftPane->setSize(leftPaneWidth, mMainWidget->getSize().height - 44);
|
|
mRightPane->setCoord(mLeftPane->getPosition().left + leftPaneWidth + 4, mRightPane->getPosition().top,
|
|
mMainWidget->getSize().width - 12 - leftPaneWidth - 15, mMainWidget->getSize().height - 44);
|
|
}
|
|
|
|
void InventoryWindow::updatePlayer()
|
|
{
|
|
mPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
auto tradeModel = std::make_unique<TradeItemModel>(std::make_unique<InventoryItemModel>(mPtr), MWWorld::Ptr());
|
|
mTradeModel = tradeModel.get();
|
|
|
|
if (mSortModel) // reuse existing SortModel when possible to keep previous category/filter settings
|
|
mSortModel->setSourceModel(std::move(tradeModel));
|
|
else
|
|
{
|
|
auto sortModel = std::make_unique<SortFilterItemModel>(std::move(tradeModel));
|
|
mSortModel = sortModel.get();
|
|
mItemView->setModel(std::move(sortModel));
|
|
}
|
|
|
|
mSortModel->setNameFilter(mFilterEdit->getCaption());
|
|
|
|
mFilterAll->setStateSelected(true);
|
|
mFilterWeapon->setStateSelected(false);
|
|
mFilterApparel->setStateSelected(false);
|
|
mFilterMagic->setStateSelected(false);
|
|
mFilterMisc->setStateSelected(false);
|
|
|
|
mPreview->updatePtr(mPtr);
|
|
mPreview->rebuild();
|
|
mPreview->update();
|
|
|
|
dirtyPreview();
|
|
|
|
updatePreviewSize();
|
|
|
|
updateEncumbranceBar();
|
|
mItemView->update();
|
|
notifyContentChanged();
|
|
}
|
|
|
|
void InventoryWindow::clear()
|
|
{
|
|
mPtr = MWWorld::Ptr();
|
|
mTradeModel = nullptr;
|
|
mSortModel = nullptr;
|
|
mItemView->setModel(nullptr);
|
|
}
|
|
|
|
void InventoryWindow::toggleMaximized()
|
|
{
|
|
const WindowSettingValues settings = getModeSettings(mGuiMode);
|
|
const WindowRectSettingValues& rect = settings.mIsMaximized ? settings.mRegular : settings.mMaximized;
|
|
|
|
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
|
|
const float x = rect.mX * viewSize.width;
|
|
const float y = rect.mY * viewSize.height;
|
|
const float w = rect.mW * viewSize.width;
|
|
const float h = rect.mH * viewSize.height;
|
|
MyGUI::Window* window = mMainWidget->castType<MyGUI::Window>();
|
|
window->setCoord(x, y, w, h);
|
|
|
|
settings.mIsMaximized.set(!settings.mIsMaximized);
|
|
|
|
adjustPanes();
|
|
updatePreviewSize();
|
|
}
|
|
|
|
void InventoryWindow::setGuiMode(GuiMode mode)
|
|
{
|
|
mGuiMode = mode;
|
|
const WindowSettingValues settings = getModeSettings(mGuiMode);
|
|
setPinButtonVisible(mode == GM_Inventory);
|
|
|
|
const WindowRectSettingValues& rect = settings.mIsMaximized ? settings.mMaximized : settings.mRegular;
|
|
|
|
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
|
|
MyGUI::IntPoint pos(static_cast<int>(rect.mX * viewSize.width), static_cast<int>(rect.mY * viewSize.height));
|
|
MyGUI::IntSize size(static_cast<int>(rect.mW * viewSize.width), static_cast<int>(rect.mH * viewSize.height));
|
|
|
|
bool needUpdate = (size.width != mMainWidget->getWidth() || size.height != mMainWidget->getHeight());
|
|
|
|
mMainWidget->setPosition(pos);
|
|
mMainWidget->setSize(size);
|
|
|
|
adjustPanes();
|
|
|
|
if (needUpdate)
|
|
updatePreviewSize();
|
|
}
|
|
|
|
SortFilterItemModel* InventoryWindow::getSortFilterModel()
|
|
{
|
|
return mSortModel;
|
|
}
|
|
|
|
TradeItemModel* InventoryWindow::getTradeModel()
|
|
{
|
|
return mTradeModel;
|
|
}
|
|
|
|
ItemModel* InventoryWindow::getModel()
|
|
{
|
|
return mTradeModel;
|
|
}
|
|
|
|
void InventoryWindow::onBackgroundSelected()
|
|
{
|
|
if (mDragAndDrop->mIsOnDragAndDrop)
|
|
mDragAndDrop->drop(mTradeModel, mItemView);
|
|
}
|
|
|
|
void InventoryWindow::onItemSelected(int index)
|
|
{
|
|
onItemSelectedFromSourceModel(mSortModel->mapToSource(index));
|
|
}
|
|
|
|
void InventoryWindow::onItemSelectedFromSourceModel(int index)
|
|
{
|
|
if (mDragAndDrop->mIsOnDragAndDrop)
|
|
{
|
|
mDragAndDrop->drop(mTradeModel, mItemView);
|
|
return;
|
|
}
|
|
|
|
const ItemStack& item = mTradeModel->getItem(index);
|
|
const ESM::RefId& sound = item.mBase.getClass().getDownSoundId(item.mBase);
|
|
|
|
MWWorld::Ptr object = item.mBase;
|
|
int count = item.mCount;
|
|
bool shift = MyGUI::InputManager::getInstance().isShiftPressed();
|
|
|
|
if (MyGUI::InputManager::getInstance().isControlPressed())
|
|
count = 1;
|
|
|
|
if (mTrading)
|
|
{
|
|
// Can't give conjured items to a merchant
|
|
if (item.mFlags & ItemStack::Flag_Bound)
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->playSound(sound);
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog9}");
|
|
return;
|
|
}
|
|
|
|
// check if merchant accepts item
|
|
int services = MWBase::Environment::get().getWindowManager()->getTradeWindow()->getMerchantServices();
|
|
if (!object.getClass().canSell(object, services))
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->playSound(sound);
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog4}");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If we unequip weapon during attack, it can lead to unexpected behaviour
|
|
if (MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(mPtr))
|
|
{
|
|
bool isWeapon = item.mBase.getType() == ESM::Weapon::sRecordId;
|
|
MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr);
|
|
|
|
if (isWeapon && invStore.isEquipped(item.mBase))
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sCantEquipWeapWarning}");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (count > 1 && !shift)
|
|
{
|
|
CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
|
|
std::string message = mTrading ? "#{sQuanityMenuMessage01}" : "#{sTake}";
|
|
std::string name{ object.getClass().getName(object) };
|
|
name += MWGui::ToolTips::getSoulString(object.getCellRef());
|
|
dialog->openCountDialog(name, message, count);
|
|
dialog->eventOkClicked.clear();
|
|
if (mTrading)
|
|
dialog->eventOkClicked += MyGUI::newDelegate(this, &InventoryWindow::sellItem);
|
|
else
|
|
dialog->eventOkClicked += MyGUI::newDelegate(this, &InventoryWindow::dragItem);
|
|
mSelectedItem = index;
|
|
}
|
|
else
|
|
{
|
|
mSelectedItem = index;
|
|
if (mTrading)
|
|
sellItem(nullptr, count);
|
|
else
|
|
dragItem(nullptr, count);
|
|
}
|
|
}
|
|
|
|
void InventoryWindow::ensureSelectedItemUnequipped(int count)
|
|
{
|
|
const ItemStack& item = mTradeModel->getItem(mSelectedItem);
|
|
if (item.mType == ItemStack::Type_Equipped)
|
|
{
|
|
MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr);
|
|
MWWorld::Ptr newStack = *invStore.unequipItemQuantity(item.mBase, count);
|
|
|
|
// The unequipped item was re-stacked. We have to update the index
|
|
// since the item pointed does not exist anymore.
|
|
if (item.mBase != newStack)
|
|
{
|
|
updateItemView(); // Unequipping can produce a new stack, not yet in the window...
|
|
|
|
// newIndex will store the index of the ItemStack the item was stacked on
|
|
int newIndex = -1;
|
|
for (size_t i = 0; i < mTradeModel->getItemCount(); ++i)
|
|
{
|
|
if (mTradeModel->getItem(i).mBase == newStack)
|
|
{
|
|
newIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (newIndex == -1)
|
|
throw std::runtime_error("Can't find restacked item");
|
|
|
|
mSelectedItem = newIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
void InventoryWindow::dragItem(MyGUI::Widget* sender, int count)
|
|
{
|
|
ensureSelectedItemUnequipped(count);
|
|
mDragAndDrop->startDrag(mSelectedItem, mSortModel, mTradeModel, mItemView, count);
|
|
notifyContentChanged();
|
|
}
|
|
|
|
void InventoryWindow::sellItem(MyGUI::Widget* sender, int count)
|
|
{
|
|
ensureSelectedItemUnequipped(count);
|
|
const ItemStack& item = mTradeModel->getItem(mSelectedItem);
|
|
const ESM::RefId& sound = item.mBase.getClass().getUpSoundId(item.mBase);
|
|
MWBase::Environment::get().getWindowManager()->playSound(sound);
|
|
|
|
if (item.mType == ItemStack::Type_Barter)
|
|
{
|
|
// this was an item borrowed to us by the merchant
|
|
mTradeModel->returnItemBorrowedToUs(mSelectedItem, count);
|
|
MWBase::Environment::get().getWindowManager()->getTradeWindow()->returnItem(mSelectedItem, count);
|
|
}
|
|
else
|
|
{
|
|
// borrow item to the merchant
|
|
mTradeModel->borrowItemFromUs(mSelectedItem, count);
|
|
MWBase::Environment::get().getWindowManager()->getTradeWindow()->borrowItem(mSelectedItem, count);
|
|
}
|
|
|
|
mItemView->update();
|
|
notifyContentChanged();
|
|
}
|
|
|
|
void InventoryWindow::updateItemView()
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->updateSpellWindow();
|
|
|
|
mItemView->update();
|
|
|
|
dirtyPreview();
|
|
}
|
|
|
|
void InventoryWindow::onOpen()
|
|
{
|
|
// Reset the filter focus when opening the window
|
|
MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget();
|
|
if (focus == mFilterEdit)
|
|
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(nullptr);
|
|
|
|
if (!mPtr.isEmpty())
|
|
{
|
|
updateEncumbranceBar();
|
|
mItemView->update();
|
|
notifyContentChanged();
|
|
}
|
|
adjustPanes();
|
|
}
|
|
|
|
void InventoryWindow::onWindowResize(MyGUI::Window* _sender)
|
|
{
|
|
adjustPanes();
|
|
const WindowSettingValues settings = getModeSettings(mGuiMode);
|
|
|
|
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
|
|
|
|
settings.mRegular.mX.set(_sender->getPosition().left / static_cast<float>(viewSize.width));
|
|
settings.mRegular.mY.set(_sender->getPosition().top / static_cast<float>(viewSize.height));
|
|
settings.mRegular.mW.set(_sender->getSize().width / static_cast<float>(viewSize.width));
|
|
settings.mRegular.mH.set(_sender->getSize().height / static_cast<float>(viewSize.height));
|
|
settings.mIsMaximized.set(false);
|
|
|
|
if (mMainWidget->getSize().width != mLastXSize || mMainWidget->getSize().height != mLastYSize)
|
|
{
|
|
mLastXSize = mMainWidget->getSize().width;
|
|
mLastYSize = mMainWidget->getSize().height;
|
|
|
|
updatePreviewSize();
|
|
updateArmorRating();
|
|
}
|
|
}
|
|
|
|
void InventoryWindow::updateArmorRating()
|
|
{
|
|
mArmorRating->setCaptionWithReplacing(
|
|
"#{sArmor}: " + MyGUI::utility::toString(static_cast<int>(mPtr.getClass().getArmorRating(mPtr))));
|
|
if (mArmorRating->getTextSize().width > mArmorRating->getSize().width)
|
|
mArmorRating->setCaptionWithReplacing(
|
|
MyGUI::utility::toString(static_cast<int>(mPtr.getClass().getArmorRating(mPtr))));
|
|
}
|
|
|
|
void InventoryWindow::updatePreviewSize()
|
|
{
|
|
const MyGUI::IntSize viewport = getPreviewViewportSize();
|
|
mPreview->setViewport(viewport.width, viewport.height);
|
|
mAvatarImage->getSubWidgetMain()->_setUVSet(
|
|
MyGUI::FloatRect(0.f, 0.f, viewport.width / float(mPreview->getTextureWidth()),
|
|
viewport.height / float(mPreview->getTextureHeight())));
|
|
}
|
|
|
|
void InventoryWindow::onNameFilterChanged(MyGUI::EditBox* _sender)
|
|
{
|
|
mSortModel->setNameFilter(_sender->getCaption());
|
|
mItemView->update();
|
|
}
|
|
|
|
void InventoryWindow::onFilterChanged(MyGUI::Widget* _sender)
|
|
{
|
|
if (_sender == mFilterAll)
|
|
mSortModel->setCategory(SortFilterItemModel::Category_All);
|
|
else if (_sender == mFilterWeapon)
|
|
mSortModel->setCategory(SortFilterItemModel::Category_Weapon);
|
|
else if (_sender == mFilterApparel)
|
|
mSortModel->setCategory(SortFilterItemModel::Category_Apparel);
|
|
else if (_sender == mFilterMagic)
|
|
mSortModel->setCategory(SortFilterItemModel::Category_Magic);
|
|
else if (_sender == mFilterMisc)
|
|
mSortModel->setCategory(SortFilterItemModel::Category_Misc);
|
|
mFilterAll->setStateSelected(false);
|
|
mFilterWeapon->setStateSelected(false);
|
|
mFilterApparel->setStateSelected(false);
|
|
mFilterMagic->setStateSelected(false);
|
|
mFilterMisc->setStateSelected(false);
|
|
|
|
mItemView->update();
|
|
|
|
_sender->castType<MyGUI::Button>()->setStateSelected(true);
|
|
}
|
|
|
|
void InventoryWindow::onPinToggled()
|
|
{
|
|
Settings::windows().mInventoryPin.set(mPinned);
|
|
|
|
MWBase::Environment::get().getWindowManager()->setWeaponVisibility(!mPinned);
|
|
}
|
|
|
|
void InventoryWindow::onTitleDoubleClicked()
|
|
{
|
|
if (MyGUI::InputManager::getInstance().isShiftPressed())
|
|
toggleMaximized();
|
|
else if (!mPinned)
|
|
MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Inventory);
|
|
}
|
|
|
|
void InventoryWindow::useItem(const MWWorld::Ptr& ptr, bool force)
|
|
{
|
|
const ESM::RefId& script = ptr.getClass().getScript(ptr);
|
|
if (!script.empty())
|
|
{
|
|
// Don't try to equip the item if PCSkipEquip is set to 1
|
|
if (ptr.getRefData().getLocals().getIntVar(script, "pcskipequip") == 1)
|
|
{
|
|
ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 1);
|
|
return;
|
|
}
|
|
ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 0);
|
|
}
|
|
|
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
|
|
|
// early-out for items that need to be equipped, but can't be equipped: we don't want to set OnPcEquip in that
|
|
// case
|
|
if (!ptr.getClass().getEquipmentSlots(ptr).first.empty())
|
|
{
|
|
if (ptr.getClass().hasItemHealth(ptr) && ptr.getCellRef().getCharge() == 0)
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage1}");
|
|
updateItemView();
|
|
return;
|
|
}
|
|
|
|
if (!force)
|
|
{
|
|
auto canEquip = ptr.getClass().canBeEquipped(ptr, player);
|
|
|
|
if (canEquip.first == 0)
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->messageBox(canEquip.second);
|
|
updateItemView();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If the item has a script, set OnPCEquip or PCSkipEquip to 1
|
|
if (!script.empty())
|
|
{
|
|
// Ingredients, books and repair hammers must not have OnPCEquip set to 1 here
|
|
auto type = ptr.getType();
|
|
bool isBook = type == ESM::Book::sRecordId;
|
|
if (!isBook && type != ESM::Ingredient::sRecordId && type != ESM::Repair::sRecordId)
|
|
ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 1);
|
|
// Books must have PCSkipEquip set to 1 instead
|
|
else if (isBook)
|
|
ptr.getRefData().getLocals().setVarByInt(script, "pcskipequip", 1);
|
|
}
|
|
|
|
std::unique_ptr<MWWorld::Action> action = ptr.getClass().use(ptr, force);
|
|
action->execute(player);
|
|
|
|
if (isVisible())
|
|
{
|
|
mItemView->update();
|
|
|
|
notifyContentChanged();
|
|
}
|
|
// else: will be updated in open()
|
|
}
|
|
|
|
void InventoryWindow::onAvatarClicked(MyGUI::Widget* _sender)
|
|
{
|
|
if (mDragAndDrop->mIsOnDragAndDrop)
|
|
{
|
|
MWWorld::Ptr ptr = mDragAndDrop->mItem.mBase;
|
|
|
|
mDragAndDrop->finish();
|
|
|
|
if (mDragAndDrop->mSourceModel != mTradeModel)
|
|
{
|
|
// Move item to the player's inventory
|
|
ptr = mDragAndDrop->mSourceModel->moveItem(
|
|
mDragAndDrop->mItem, mDragAndDrop->mDraggedCount, mTradeModel);
|
|
}
|
|
|
|
// Handles partial equipping
|
|
const std::pair<std::vector<int>, bool> slots = ptr.getClass().getEquipmentSlots(ptr);
|
|
if (!slots.first.empty() && slots.second)
|
|
{
|
|
int equippedStackableCount = 0;
|
|
MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr);
|
|
MWWorld::ConstContainerStoreIterator slotIt = invStore.getSlot(slots.first.front());
|
|
|
|
// Get the count before useItem()
|
|
if (slotIt != invStore.end() && slotIt->getCellRef().getRefId() == ptr.getCellRef().getRefId())
|
|
equippedStackableCount = slotIt->getRefData().getCount();
|
|
|
|
useItem(ptr);
|
|
int unequipCount = ptr.getRefData().getCount() - mDragAndDrop->mDraggedCount - equippedStackableCount;
|
|
if (unequipCount > 0)
|
|
{
|
|
invStore.unequipItemQuantity(ptr, unequipCount);
|
|
updateItemView();
|
|
}
|
|
}
|
|
else
|
|
useItem(ptr);
|
|
|
|
// If item is ingredient or potion don't stop drag and drop to simplify action of taking more than one 1
|
|
// item
|
|
if ((ptr.getType() == ESM::Potion::sRecordId || ptr.getType() == ESM::Ingredient::sRecordId)
|
|
&& mDragAndDrop->mDraggedCount > 1)
|
|
{
|
|
// Item can be provided from other window for example container.
|
|
// But after DragAndDrop::startDrag item automaticly always gets to player inventory.
|
|
mSelectedItem = getModel()->getIndex(mDragAndDrop->mItem);
|
|
dragItem(nullptr, mDragAndDrop->mDraggedCount - 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MyGUI::IntPoint mousePos
|
|
= MyGUI::InputManager::getInstance().getLastPressedPosition(MyGUI::MouseButton::Left);
|
|
MyGUI::IntPoint relPos = mousePos - mAvatarImage->getAbsolutePosition();
|
|
|
|
MWWorld::Ptr itemSelected = getAvatarSelectedItem(relPos.left, relPos.top);
|
|
if (itemSelected.isEmpty())
|
|
return;
|
|
|
|
for (size_t i = 0; i < mTradeModel->getItemCount(); ++i)
|
|
{
|
|
if (mTradeModel->getItem(i).mBase == itemSelected)
|
|
{
|
|
onItemSelectedFromSourceModel(i);
|
|
return;
|
|
}
|
|
}
|
|
throw std::runtime_error("Can't find clicked item");
|
|
}
|
|
}
|
|
|
|
MWWorld::Ptr InventoryWindow::getAvatarSelectedItem(int x, int y)
|
|
{
|
|
const osg::Vec2f viewport_coords = mapPreviewWindowToViewport(x, y);
|
|
int slot = mPreview->getSlotSelected(viewport_coords.x(), viewport_coords.y());
|
|
|
|
if (slot == -1)
|
|
return MWWorld::Ptr();
|
|
|
|
MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr);
|
|
if (invStore.getSlot(slot) != invStore.end())
|
|
{
|
|
MWWorld::Ptr item = *invStore.getSlot(slot);
|
|
if (!item.getClass().showsInInventory(item))
|
|
return MWWorld::Ptr();
|
|
return item;
|
|
}
|
|
|
|
return MWWorld::Ptr();
|
|
}
|
|
|
|
void InventoryWindow::updateEncumbranceBar()
|
|
{
|
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
|
|
|
float capacity = player.getClass().getCapacity(player);
|
|
float encumbrance = player.getClass().getEncumbrance(player);
|
|
mTradeModel->adjustEncumbrance(encumbrance);
|
|
mEncumbranceBar->setValue(std::ceil(encumbrance), static_cast<int>(capacity));
|
|
}
|
|
|
|
void InventoryWindow::onFrame(float dt)
|
|
{
|
|
updateEncumbranceBar();
|
|
|
|
if (mPinned)
|
|
{
|
|
mUpdateTimer += dt;
|
|
if (0.1f < mUpdateTimer)
|
|
{
|
|
mUpdateTimer = 0;
|
|
|
|
// Update pinned inventory in-game
|
|
if (!MWBase::Environment::get().getWindowManager()->isGuiMode())
|
|
{
|
|
mItemView->update();
|
|
notifyContentChanged();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void InventoryWindow::setTrading(bool trading)
|
|
{
|
|
mTrading = trading;
|
|
}
|
|
|
|
void InventoryWindow::dirtyPreview()
|
|
{
|
|
mPreview->update();
|
|
|
|
updateArmorRating();
|
|
}
|
|
|
|
void InventoryWindow::notifyContentChanged()
|
|
{
|
|
// update the spell window just in case new enchanted items were added to inventory
|
|
MWBase::Environment::get().getWindowManager()->updateSpellWindow();
|
|
|
|
MWBase::Environment::get().getMechanicsManager()->updateMagicEffects(MWMechanics::getPlayer());
|
|
|
|
dirtyPreview();
|
|
}
|
|
|
|
void InventoryWindow::pickUpObject(MWWorld::Ptr object)
|
|
{
|
|
// If the inventory is not yet enabled, don't pick anything up
|
|
if (!MWBase::Environment::get().getWindowManager()->isAllowed(GW_Inventory))
|
|
return;
|
|
// make sure the object is of a type that can be picked up
|
|
auto type = object.getType();
|
|
if ((type != ESM::Apparatus::sRecordId) && (type != ESM::Armor::sRecordId) && (type != ESM::Book::sRecordId)
|
|
&& (type != ESM::Clothing::sRecordId) && (type != ESM::Ingredient::sRecordId)
|
|
&& (type != ESM::Light::sRecordId) && (type != ESM::Miscellaneous::sRecordId)
|
|
&& (type != ESM::Lockpick::sRecordId) && (type != ESM::Probe::sRecordId) && (type != ESM::Repair::sRecordId)
|
|
&& (type != ESM::Weapon::sRecordId) && (type != ESM::Potion::sRecordId))
|
|
return;
|
|
|
|
// An object that can be picked up must have a tooltip.
|
|
if (!object.getClass().hasToolTip(object))
|
|
return;
|
|
|
|
int count = object.getRefData().getCount();
|
|
if (object.getClass().isGold(object))
|
|
count *= object.getClass().getValue(object);
|
|
|
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
|
MWBase::Environment::get().getWorld()->breakInvisibility(player);
|
|
|
|
if (!object.getRefData().activate())
|
|
return;
|
|
|
|
// Player must not be paralyzed, knocked down, or dead to pick up an item.
|
|
const MWMechanics::NpcStats& playerStats = player.getClass().getNpcStats(player);
|
|
bool godmode = MWBase::Environment::get().getWorld()->getGodModeState();
|
|
if ((!godmode && playerStats.isParalyzed()) || playerStats.getKnockedDown() || playerStats.isDead())
|
|
return;
|
|
|
|
MWBase::Environment::get().getMechanicsManager()->itemTaken(player, object, MWWorld::Ptr(), count);
|
|
|
|
// add to player inventory
|
|
// can't use ActionTake here because we need an MWWorld::Ptr to the newly inserted object
|
|
MWWorld::Ptr newObject
|
|
= *player.getClass().getContainerStore(player).add(object, object.getRefData().getCount());
|
|
|
|
// remove from world
|
|
MWBase::Environment::get().getWorld()->deleteObject(object);
|
|
|
|
// get ModelIndex to the item
|
|
mTradeModel->update();
|
|
size_t i = 0;
|
|
for (; i < mTradeModel->getItemCount(); ++i)
|
|
{
|
|
if (mTradeModel->getItem(i).mBase == newObject)
|
|
break;
|
|
}
|
|
if (i == mTradeModel->getItemCount())
|
|
throw std::runtime_error("Added item not found");
|
|
mDragAndDrop->startDrag(i, mSortModel, mTradeModel, mItemView, count);
|
|
|
|
MWBase::Environment::get().getWindowManager()->updateSpellWindow();
|
|
}
|
|
|
|
void InventoryWindow::cycle(bool next)
|
|
{
|
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
|
|
|
if (MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(player))
|
|
return;
|
|
|
|
const MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
|
|
bool godmode = MWBase::Environment::get().getWorld()->getGodModeState();
|
|
if ((!godmode && stats.isParalyzed()) || stats.getKnockedDown() || stats.isDead() || stats.getHitRecovery())
|
|
return;
|
|
|
|
ItemModel::ModelIndex selected = -1;
|
|
// not using mSortFilterModel as we only need sorting, not filtering
|
|
SortFilterItemModel model(std::make_unique<InventoryItemModel>(player));
|
|
model.setSortByType(false);
|
|
model.update();
|
|
if (model.getItemCount() == 0)
|
|
return;
|
|
|
|
for (ItemModel::ModelIndex i = 0; i < int(model.getItemCount()); ++i)
|
|
{
|
|
MWWorld::Ptr item = model.getItem(i).mBase;
|
|
if (model.getItem(i).mType & ItemStack::Type_Equipped && isRightHandWeapon(item))
|
|
selected = i;
|
|
}
|
|
|
|
int incr = next ? 1 : -1;
|
|
bool found = false;
|
|
ESM::RefId lastId;
|
|
if (selected != -1)
|
|
lastId = model.getItem(selected).mBase.getCellRef().getRefId();
|
|
ItemModel::ModelIndex cycled = selected;
|
|
for (size_t i = 0; i < model.getItemCount(); ++i)
|
|
{
|
|
cycled += incr;
|
|
cycled = (cycled + model.getItemCount()) % model.getItemCount();
|
|
|
|
MWWorld::Ptr item = model.getItem(cycled).mBase;
|
|
|
|
// skip different stacks of the same item, or we will get stuck as stacking/unstacking them may change their
|
|
// relative ordering
|
|
if (lastId == item.getCellRef().getRefId())
|
|
continue;
|
|
|
|
lastId = item.getCellRef().getRefId();
|
|
|
|
if (item.getClass().getType() == ESM::Weapon::sRecordId && isRightHandWeapon(item)
|
|
&& item.getClass().canBeEquipped(item, player).first)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found || selected == cycled)
|
|
return;
|
|
|
|
useItem(model.getItem(cycled).mBase);
|
|
}
|
|
|
|
void InventoryWindow::rebuildAvatar()
|
|
{
|
|
mPreview->rebuild();
|
|
}
|
|
|
|
MyGUI::IntSize InventoryWindow::getPreviewViewportSize() const
|
|
{
|
|
const MyGUI::IntSize previewWindowSize = mAvatarImage->getSize();
|
|
const float scale = MWBase::Environment::get().getWindowManager()->getScalingFactor();
|
|
|
|
return MyGUI::IntSize(std::min<int>(mPreview->getTextureWidth(), previewWindowSize.width * scale),
|
|
std::min<int>(mPreview->getTextureHeight(), previewWindowSize.height * scale));
|
|
}
|
|
|
|
osg::Vec2f InventoryWindow::mapPreviewWindowToViewport(int x, int y) const
|
|
{
|
|
const MyGUI::IntSize previewWindowSize = mAvatarImage->getSize();
|
|
const float normalisedX = x / std::max<float>(1.0f, previewWindowSize.width);
|
|
const float normalisedY = y / std::max<float>(1.0f, previewWindowSize.height);
|
|
|
|
const MyGUI::IntSize viewport = getPreviewViewportSize();
|
|
return osg::Vec2f(normalisedX * float(viewport.width - 1), (1.0 - normalisedY) * float(viewport.height - 1));
|
|
}
|
|
}
|