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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 21:42:13 +00:00
OpenMW/apps/openmw
scrawl 2d17d8f61a Savegame: start in (0,0) cell if player's cell no longer exists
This happens frequently when saves are loaded that were created in a different MW language.
2014-06-26 01:19:03 +02:00
..
mwbase Implement idlestorm animation (Feature #41) 2014-06-24 18:37:38 +02:00
mwclass Correct run speed for creatures (by Hrnchamd - Fixes #1136) 2014-06-25 00:51:02 +02:00
mwdialogue Implement disposition/distance based aggression (Fixes #1520) 2014-06-16 20:05:53 +02:00
mwgui Implement toggleMenus 2014-06-20 18:51:00 +02:00
mwinput Implement toggleMenus 2014-06-20 18:51:00 +02:00
mwmechanics Correct run speed for creatures (by Hrnchamd - Fixes #1136) 2014-06-25 00:51:02 +02:00
mwrender Implement rain (Feature #41) 2014-06-25 18:20:21 +02:00
mwscript Make GetFactionReaction garbage argument optional 2014-06-25 01:12:57 +02:00
mwsound Fix comparing outdated listener position with up-to-date cell (Fixes #1499) 2014-06-25 18:10:26 +02:00
mwstate Fix some uninitialized data written to savegames 2014-06-25 00:11:25 +02:00
mwworld Savegame: start in (0,0) cell if player's cell no longer exists 2014-06-26 01:19:03 +02:00
CMakeLists.txt
crashcatcher.cpp Crashcatcher: create temp file in /tmp, not working directory (which may not have write access) 2014-06-16 04:13:36 +02:00
doc.hpp
engine.cpp Don't run scripts when in pause menu (Fixes #1495) 2014-06-15 14:18:16 +02:00
engine.hpp
main.cpp Don't add an extra path separator 2014-06-19 01:10:33 +02:00