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OpenMW/components/resource
jvoisin cb08f490d7 Sprinkle some const-ref in loop
This was done on the good advices of clang-tidy
2021-09-04 20:50:59 +02:00
..
animation.cpp
animation.hpp
bulletshape.cpp Dont copy-construct from a const-ref when used only as a const-ref 2021-08-29 20:22:34 +02:00
bulletshape.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
bulletshapemanager.cpp Sprinkle some references where it makes sense 2021-06-24 00:28:09 +02:00
bulletshapemanager.hpp
imagemanager.cpp Fix two excessive type casting instances 2021-06-23 22:19:08 +02:00
imagemanager.hpp
keyframemanager.cpp Sprinkle some const-ref in loop 2021-09-04 20:50:59 +02:00
keyframemanager.hpp Sprinkle some references where it makes sense 2021-06-24 00:28:09 +02:00
multiobjectcache.cpp
multiobjectcache.hpp
niffilemanager.cpp
niffilemanager.hpp
objectcache.hpp
resourcemanager.hpp
resourcesystem.cpp
resourcesystem.hpp
scenemanager.cpp Fix two Wreorder clang warnings 2021-08-13 13:59:57 +02:00
scenemanager.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
stats.cpp Report more stats from AsyncNavMeshUpdater 2021-08-20 20:16:59 +02:00
stats.hpp