mirror of
https://gitlab.com/OpenMW/openmw.git
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187 lines
5.5 KiB
C++
187 lines
5.5 KiB
C++
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#include "trace.h"
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#include <map>
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void newtrace(traceResults* const results, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBHalfExtents, const float rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass) //Traceobj was a Aedra Object
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{
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//if (!traceobj)
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// return;
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//if (!traceobj->incellptr)
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// return;
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const Ogre::Vector3 rayDir = end - start;
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// Nudge starting point backwards
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//const Position3D nudgestart = start + (rayDir * -0.1f); // by 10% (isn't that too much?)
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//const Position3D nudgestart = start;
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NewPhysTraceResults out;
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//std::cout << "Starting trace\n";
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//Ogre::Vector3 startReplace = Ogre::Vector3(650,950, 45);
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//Ogre::Vector3 endReplace = startReplace;
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//endReplace.z -= .25;
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const bool hasHit = NewPhysicsTrace<collisionWorldTrace>(&out, start, end, BBHalfExtents, Ogre::Vector3(0.0f, 0.0, rotation), isInterior, enginePass);
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if (out.fraction < 0.001f)
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results->startsolid = true;
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else
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results->startsolid = false;
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//results->allsolid = out.startSolid;
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// If outside and underground, we're solid
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/*if (isInterior)
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{
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const Ogre::Vector3 height = GetGroundPosition(start, CellCoords(traceCell->data->gridX, traceCell->data->gridY) );
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if (start.yPos - height.yPos < (-2.0f * BBHalfExtents.yPos) )
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{
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results->allsolid = true;
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}
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else
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results->allsolid = false;
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}*/
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// If inside and out of the tree, we're solid
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//else
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//{
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results->allsolid = out.startSolid;
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//std::cout << "allsolid" << results->allsolid << "\n";
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//}
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if (!hasHit)
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{
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results->endpos = end;
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results->planenormal = Ogre::Vector3(0.0f, 0.0f, 1.0f);
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results->entityNum = ENTITYNUM_NONE;
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results->fraction = 1.0f;
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}
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else
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{
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results->fraction = out.fraction;
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results->planenormal = out.hitNormal;
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results->endpos = rayDir * results->fraction + start;
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results->entityNum = ENTITYNUM_WORLD;
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/*bprintf("Start: (%f, %f, %f) End: (%f, %f, %f) TraceDir: (%f, %f, %f) HitNormal: (%f, %f, %f) Fraction: %f Hitpos: (%f, %f, %f) CompensatedHitpos: (%f, %f, %f)\n",
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start.xPos, start.yPos, start.zPos,
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end.xPos, end.yPos, end.zPos,
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rayDir.xPos, rayDir.yPos, rayDir.zPos,
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results->planenormal.xPos, results->planenormal.yPos, results->planenormal.zPos, results->fraction,
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out.endPos.xPos, out.endPos.yPos, out.endPos.zPos,
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results->endpos.xPos, results->endpos.yPos, results->endpos.zPos);*/
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}
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}
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template <const traceWorldType traceType>
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const bool NewPhysicsTrace(NewPhysTraceResults* const out, const Ogre::Vector3& start, const Ogre::Vector3& end,
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const Ogre::Vector3& BBHalfExtents, const Ogre::Vector3& rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass)
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{
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//if (!traceobj->incellptr)
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// return false;
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//if(enginePass->dynamicsWorld->getCollisionObjectArray().at(60)->getCollisionShape()->isConvex())
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// std::cout << "It's convex\n";
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const btVector3 btstart(start.x, start.y, start.z);
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const btVector3 btend(end.x, end.y, end.z);
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const btQuaternion btrot(rotation.y, rotation.x, rotation.z); //y, x, z
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const btBoxShape newshape(btVector3(BBHalfExtents.x, BBHalfExtents.y, BBHalfExtents.z));
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const btTransform from(btrot, btstart);
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const btTransform to(btrot, btend);
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float x = from.getOrigin().getX();
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float y = from.getOrigin().getY();
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float z = from.getOrigin().getZ();
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float x2 = to.getOrigin().getX();
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float y2 = to.getOrigin().getY();
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float z2 = to.getOrigin().getZ();
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//std::cout << "BtFrom: " << x << "," << y << "," << z << "\n";
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//std::cout << "BtTo: " << x2 << "," << y2 << "," << z2 << "\n";
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//std::cout << "BtTo: " << to.getOrigin().getX() << "," << to.getOrigin().getY() << "," << to.getOrigin().getZ() << "\n";
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btCollisionWorld::ClosestConvexResultCallback
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newTraceCallback(btstart, btend);
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newTraceCallback.m_collisionFilterMask = (traceType == collisionWorldTrace) ? Only_Collision : Only_Pickup;
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enginePass->dynamicsWorld->convexSweepTest(&newshape, from, to, newTraceCallback);
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//newTraceCallback.
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//std::cout << "NUM: " << enginePass->dynamicsWorld->getNumCollisionObjects() << "\n";
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// Copy the hit data over to our trace results struct:
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out->fraction = newTraceCallback.m_closestHitFraction;
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Ogre::Vector3& outhitnormal = out->hitNormal;
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const btVector3& tracehitnormal = newTraceCallback.m_hitNormalWorld;
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outhitnormal.x = tracehitnormal.x();
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outhitnormal.y = tracehitnormal.y();
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outhitnormal.z = tracehitnormal.z();
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Ogre::Vector3& outhitpos = out->endPos;
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const btVector3& tracehitpos = newTraceCallback.m_hitPointWorld;
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outhitpos.x = tracehitpos.x();
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outhitpos.y = tracehitpos.y();
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outhitpos.z= tracehitpos.z();
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// StartSolid test:
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{
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out->startSolid = false;
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//btCollisionObject collision;
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//collision.setCollisionShape(const_cast<btBoxShape* const>(&newshape) );
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//CustomContactCallback crb;
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//world.world->contactTest(&collision, crb);
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//out->startSolid = crb.hit;
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// If outside and underground, we're solid
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if (!isInterior) //Check if we are interior
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{
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}
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// If inside and out of the tree, we're solid
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else
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{
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btVector3 aabbMin, aabbMax;
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enginePass->broadphase->getBroadphaseAabb(aabbMin, aabbMax);
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//std::cout << "AABBMIN" << aabbMin.getX() <<"," <<aabbMin.getY() << "," << aabbMin.getZ() << "\n";
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//std::cout << "AABBMAX" << aabbMax.getX() <<"," <<aabbMax.getY() << "," << aabbMax.getZ() << "\n";
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//std::cout << "AABBMAX" << aabbMax << "\n";
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if (!TestPointAgainstAabb2(aabbMin, aabbMax, *(const btVector3* const)&(start) ) )
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{
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//We're solid
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out->startSolid = true;
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}
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}
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}
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const bool hasHit = newTraceCallback.hasHit();
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return hasHit;
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}
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