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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-06 00:55:50 +00:00
OpenMW/components/shader
AnyOldName3 66b8d4fb29 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
..
removedalphafunc.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
removedalphafunc.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
shadermanager.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
shadermanager.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
shadervisitor.cpp Add a setting to control coverage adjustment 2022-12-09 00:22:08 +00:00
shadervisitor.hpp Add a setting to control coverage adjustment 2022-12-09 00:22:08 +00:00