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OpenMW/apps/openmw/mwclass/creature.hpp
2010-08-08 14:28:35 +02:00

38 lines
1.2 KiB
C++

#ifndef GAME_MWCLASS_CREATURE_H
#define GAME_MWCLASS_CREATURE_H
#include "../mwworld/class.hpp"
namespace MWClass
{
class Creature : public MWWorld::Class
{
public:
virtual std::string getId (const MWWorld::Ptr& ptr) const;
///< Return ID of \a ptr
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.
virtual MWMechanics::CreatureStats& getCreatureStats (const MWWorld::Ptr& ptr) const;
///< Return creature stats
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
///< Generate action for activation
virtual MWWorld::ContainerStore<MWWorld::RefData>& getContainerStore (
const MWWorld::Ptr& ptr) const;
///< Return container store
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
///< Return name of the script attached to ptr
static void registerSelf();
};
}
#endif