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OpenMW/apps/openmw/mwrender/objects.hpp
2011-11-19 01:01:19 -05:00

49 lines
1.5 KiB
C++

#ifndef _GAME_RENDER_OBJECTS_H
#define _GAME_RENDER_OBJECTS_H
#include "components/esm_store/cell_store.hpp"
#include "../mwworld/refdata.hpp"
#include "../mwworld/ptr.hpp"
#include <openengine/ogre/renderer.hpp>
namespace MWRender{
class Objects{
OEngine::Render::OgreRenderer &mRend;
std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mSG;
Ogre::SceneNode* mwRoot;
bool isStatic;
static int uniqueID;
static bool lightConst;
static float lightConstValue;
static bool lightLinear;
static int lightLinearMethod;
static float lightLinearValue;
static float lightLinearRadiusMult;
static bool lightQuadratic;
static int lightQuadraticMethod;
static float lightQuadraticValue;
static float lightQuadraticRadiusMult;
static bool lightOutQuadInLin;
public:
Objects(OEngine::Render::OgreRenderer& _rend): mRend(_rend){}
~Objects(){}
void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh);
void insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius);
void deleteObject (const std::string& handle);
void removeCell(MWWorld::Ptr::CellStore* store);
void buildStaticGeometry(ESMS::CellStore<MWWorld::RefData> &cell);
void setMwRoot(Ogre::SceneNode* root);
/// insert a light related to the most recent insertBegin call.
};
}
#endif