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OpenMW/apps/openmw/mwphysics/actorconvexcallback.hpp
fredzio 1f4c85520f Use convexSweepTest for projectile movement to solve any
imprecision issue with projectile collision detection.
Simplify the mechanics: manage hits in one spot.
Give magic projectiles a collision shape similar in size to their visible
model.

Rename the 2 convex result callback to clearly state their purpose.
2021-01-21 20:36:33 +01:00

26 lines
757 B
C++

#ifndef OPENMW_MWPHYSICS_ACTORCONVEXCALLBACK_H
#define OPENMW_MWPHYSICS_ACTORCONVEXCALLBACK_H
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
class btCollisionObject;
namespace MWPhysics
{
class ActorConvexCallback : public btCollisionWorld::ClosestConvexResultCallback
{
public:
ActorConvexCallback(const btCollisionObject *me, const btVector3 &motion, btScalar minCollisionDot, const btCollisionWorld * world);
btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace) override;
protected:
const btCollisionObject *mMe;
const btVector3 mMotion;
const btScalar mMinCollisionDot;
const btCollisionWorld * mWorld;
};
}
#endif