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28f7a89530
To avoid redundant allocations.
41 lines
1.8 KiB
C++
41 lines
1.8 KiB
C++
#include "navigatorutils.hpp"
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#include "findrandompointaroundcircle.hpp"
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#include "navigator.hpp"
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#include "raycast.hpp"
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namespace DetourNavigator
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{
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std::optional<osg::Vec3f> findRandomPointAroundCircle(const Navigator& navigator, const AgentBounds& agentBounds,
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const osg::Vec3f& start, const float maxRadius, const Flags includeFlags, float (*prng)())
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{
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const auto navMesh = navigator.getNavMesh(agentBounds);
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if (!navMesh)
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return std::nullopt;
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const Settings& settings = navigator.getSettings();
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const auto locked = navMesh->lock();
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const auto result = DetourNavigator::findRandomPointAroundCircle(locked->getQuery(),
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toNavMeshCoordinates(settings.mRecast, agentBounds.mHalfExtents),
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toNavMeshCoordinates(settings.mRecast, start), toNavMeshCoordinates(settings.mRecast, maxRadius),
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includeFlags, prng);
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if (!result)
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return std::nullopt;
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return std::optional<osg::Vec3f>(fromNavMeshCoordinates(settings.mRecast, *result));
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}
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std::optional<osg::Vec3f> raycast(const Navigator& navigator, const AgentBounds& agentBounds,
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const osg::Vec3f& start, const osg::Vec3f& end, const Flags includeFlags)
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{
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const auto navMesh = navigator.getNavMesh(agentBounds);
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if (navMesh == nullptr)
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return std::nullopt;
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const Settings& settings = navigator.getSettings();
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const auto locked = navMesh->lock();
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const auto result = DetourNavigator::raycast(locked->getQuery(),
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toNavMeshCoordinates(settings.mRecast, agentBounds.mHalfExtents),
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toNavMeshCoordinates(settings.mRecast, start), toNavMeshCoordinates(settings.mRecast, end), includeFlags);
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if (!result)
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return std::nullopt;
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return fromNavMeshCoordinates(settings.mRecast, *result);
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}
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}
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