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OpenMW/apps/openmw/mwgui/widgets.cpp
2023-11-23 19:52:18 +01:00

518 lines
17 KiB
C++

#include "widgets.hpp"
#include <iomanip>
#include <MyGUI_Button.h>
#include <MyGUI_ControllerManager.h>
#include <MyGUI_ImageBox.h>
#include <MyGUI_ProgressBar.h>
#include <MyGUI_UString.h>
#include <components/esm/attr.hpp>
#include <components/esm3/loadmgef.hpp>
#include <components/esm3/loadspel.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwmechanics/magiceffects.hpp"
#include "../mwworld/esmstore.hpp"
namespace MWGui::Widgets
{
/* MWSkill */
MWSkill::MWSkill()
: mSkillNameWidget(nullptr)
, mSkillValueWidget(nullptr)
{
}
void MWSkill::setSkillId(ESM::RefId skill)
{
mSkillId = skill;
updateWidgets();
}
void MWSkill::setSkillValue(const SkillValue& value)
{
mValue = value;
updateWidgets();
}
void MWSkill::updateWidgets()
{
if (mSkillNameWidget)
{
const ESM::Skill* skill = MWBase::Environment::get().getESMStore()->get<ESM::Skill>().search(mSkillId);
if (skill == nullptr)
mSkillNameWidget->setCaption({});
else
mSkillNameWidget->setCaption(skill->mName);
}
if (mSkillValueWidget)
{
SkillValue::Type modified = mValue.getModified(), base = mValue.getBase();
mSkillValueWidget->setCaption(MyGUI::utility::toString(modified));
if (modified > base)
mSkillValueWidget->_setWidgetState("increased");
else if (modified < base)
mSkillValueWidget->_setWidgetState("decreased");
else
mSkillValueWidget->_setWidgetState("normal");
}
}
void MWSkill::onClicked(MyGUI::Widget* _sender)
{
eventClicked(this);
}
MWSkill::~MWSkill() {}
void MWSkill::initialiseOverride()
{
Base::initialiseOverride();
assignWidget(mSkillNameWidget, "StatName");
assignWidget(mSkillValueWidget, "StatValue");
MyGUI::Button* button;
assignWidget(button, "StatNameButton");
if (button)
{
mSkillNameWidget = button;
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWSkill::onClicked);
}
button = nullptr;
assignWidget(button, "StatValueButton");
if (button)
{
mSkillValueWidget = button;
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWSkill::onClicked);
}
}
/* MWAttribute */
MWAttribute::MWAttribute()
: mAttributeNameWidget(nullptr)
, mAttributeValueWidget(nullptr)
{
}
void MWAttribute::setAttributeId(ESM::RefId attributeId)
{
mId = attributeId;
updateWidgets();
}
void MWAttribute::setAttributeValue(const AttributeValue& value)
{
mValue = value;
updateWidgets();
}
void MWAttribute::onClicked(MyGUI::Widget* _sender)
{
eventClicked(this);
}
void MWAttribute::updateWidgets()
{
if (mAttributeNameWidget)
{
const ESM::Attribute* attribute
= MWBase::Environment::get().getESMStore()->get<ESM::Attribute>().search(mId);
if (!attribute)
{
mAttributeNameWidget->setCaption({});
}
else
{
mAttributeNameWidget->setCaption(MyGUI::UString(attribute->mName));
}
}
if (mAttributeValueWidget)
{
int modified = mValue.getModified(), base = mValue.getBase();
mAttributeValueWidget->setCaption(MyGUI::utility::toString(modified));
if (modified > base)
mAttributeValueWidget->_setWidgetState("increased");
else if (modified < base)
mAttributeValueWidget->_setWidgetState("decreased");
else
mAttributeValueWidget->_setWidgetState("normal");
}
}
void MWAttribute::initialiseOverride()
{
Base::initialiseOverride();
assignWidget(mAttributeNameWidget, "StatName");
assignWidget(mAttributeValueWidget, "StatValue");
MyGUI::Button* button;
assignWidget(button, "StatNameButton");
if (button)
{
mAttributeNameWidget = button;
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWAttribute::onClicked);
}
button = nullptr;
assignWidget(button, "StatValueButton");
if (button)
{
mAttributeValueWidget = button;
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWAttribute::onClicked);
}
}
/* MWSpell */
MWSpell::MWSpell()
: mSpellNameWidget(nullptr)
{
}
void MWSpell::setSpellId(const ESM::RefId& spellId)
{
mId = spellId;
updateWidgets();
}
void MWSpell::createEffectWidgets(
std::vector<MyGUI::Widget*>& effects, MyGUI::Widget* creator, MyGUI::IntCoord& coord, int flags)
{
const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore();
const ESM::Spell* spell = store.get<ESM::Spell>().search(mId);
MYGUI_ASSERT(spell, "spell with id '" << mId << "' not found");
for (const ESM::ENAMstruct& effectInfo : spell->mEffects.mList)
{
MWSpellEffectPtr effect
= creator->createWidget<MWSpellEffect>("MW_EffectImage", coord, MyGUI::Align::Default);
SpellEffectParams params;
params.mEffectID = effectInfo.mEffectID;
params.mSkill = ESM::Skill::indexToRefId(effectInfo.mSkill);
params.mAttribute = ESM::Attribute::indexToRefId(effectInfo.mAttribute);
params.mDuration = effectInfo.mDuration;
params.mMagnMin = effectInfo.mMagnMin;
params.mMagnMax = effectInfo.mMagnMax;
params.mRange = effectInfo.mRange;
params.mIsConstant = (flags & MWEffectList::EF_Constant) != 0;
params.mNoTarget = (flags & MWEffectList::EF_NoTarget);
params.mNoMagnitude = (flags & MWEffectList::EF_NoMagnitude);
effect->setSpellEffect(params);
effects.push_back(effect);
coord.top += effect->getHeight();
coord.width = std::max(coord.width, effect->getRequestedWidth());
}
}
void MWSpell::updateWidgets()
{
if (mSpellNameWidget && MWBase::Environment::get().getWindowManager())
{
const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore();
const ESM::Spell* spell = store.get<ESM::Spell>().search(mId);
if (spell)
mSpellNameWidget->setCaption(spell->mName);
else
mSpellNameWidget->setCaption({});
}
}
void MWSpell::initialiseOverride()
{
Base::initialiseOverride();
assignWidget(mSpellNameWidget, "StatName");
}
MWSpell::~MWSpell() {}
/* MWEffectList */
MWEffectList::MWEffectList()
: mEffectList(0)
{
}
void MWEffectList::setEffectList(const SpellEffectList& list)
{
mEffectList = list;
updateWidgets();
}
void MWEffectList::createEffectWidgets(
std::vector<MyGUI::Widget*>& effects, MyGUI::Widget* creator, MyGUI::IntCoord& coord, bool center, int flags)
{
// We don't know the width of all the elements beforehand, so we do it in
// 2 steps: first, create all widgets and check their width....
MWSpellEffectPtr effect = nullptr;
int maxwidth = coord.width;
for (auto& effectInfo : mEffectList)
{
effect = creator->createWidget<MWSpellEffect>("MW_EffectImage", coord, MyGUI::Align::Default);
effectInfo.mIsConstant = (flags & EF_Constant) || effectInfo.mIsConstant;
effectInfo.mNoTarget = (flags & EF_NoTarget) || effectInfo.mNoTarget;
effectInfo.mNoMagnitude = (flags & EF_NoMagnitude) || effectInfo.mNoMagnitude;
effect->setSpellEffect(effectInfo);
effects.push_back(effect);
if (effect->getRequestedWidth() > maxwidth)
maxwidth = effect->getRequestedWidth();
coord.top += effect->getHeight();
}
// ... then adjust the size for all widgets
for (MyGUI::Widget* effectWidget : effects)
{
effect = effectWidget->castType<MWSpellEffect>();
bool needcenter = center && (maxwidth > effect->getRequestedWidth());
int diff = maxwidth - effect->getRequestedWidth();
if (needcenter)
{
effect->setCoord(
diff / 2, effect->getCoord().top, effect->getRequestedWidth(), effect->getCoord().height);
}
else
{
effect->setCoord(0, effect->getCoord().top, effect->getRequestedWidth(), effect->getCoord().height);
}
}
// inform the parent about width
coord.width = maxwidth;
}
void MWEffectList::updateWidgets() {}
void MWEffectList::initialiseOverride()
{
Base::initialiseOverride();
}
MWEffectList::~MWEffectList() {}
SpellEffectList MWEffectList::effectListFromESM(const ESM::EffectList* effects)
{
SpellEffectList result;
for (const ESM::ENAMstruct& effectInfo : effects->mList)
{
SpellEffectParams params;
params.mEffectID = effectInfo.mEffectID;
params.mSkill = ESM::Skill::indexToRefId(effectInfo.mSkill);
params.mAttribute = ESM::Attribute::indexToRefId(effectInfo.mAttribute);
params.mDuration = effectInfo.mDuration;
params.mMagnMin = effectInfo.mMagnMin;
params.mMagnMax = effectInfo.mMagnMax;
params.mRange = effectInfo.mRange;
params.mArea = effectInfo.mArea;
result.push_back(params);
}
return result;
}
/* MWSpellEffect */
MWSpellEffect::MWSpellEffect()
: mImageWidget(nullptr)
, mTextWidget(nullptr)
, mRequestedWidth(0)
{
}
void MWSpellEffect::setSpellEffect(const SpellEffectParams& params)
{
mEffectParams = params;
updateWidgets();
}
void MWSpellEffect::updateWidgets()
{
if (!mEffectParams.mKnown)
{
mTextWidget->setCaption("?");
mTextWidget->setCoord(sIconOffset / 2, mTextWidget->getCoord().top, mTextWidget->getCoord().width,
mTextWidget->getCoord().height); // Compensates for the missing image when effect is not known
mRequestedWidth = mTextWidget->getTextSize().width + sIconOffset;
mImageWidget->setImageTexture({});
return;
}
const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore();
const ESM::MagicEffect* magicEffect = store.get<ESM::MagicEffect>().find(mEffectParams.mEffectID);
const ESM::Attribute* attribute = store.get<ESM::Attribute>().search(mEffectParams.mAttribute);
const ESM::Skill* skill = store.get<ESM::Skill>().search(mEffectParams.mSkill);
auto windowManager = MWBase::Environment::get().getWindowManager();
std::string_view pt = windowManager->getGameSettingString("spoint", {});
std::string_view pts = windowManager->getGameSettingString("spoints", {});
std::string_view pct = windowManager->getGameSettingString("spercent", {});
std::string_view ft = windowManager->getGameSettingString("sfeet", {});
std::string_view lvl = windowManager->getGameSettingString("sLevel", {});
std::string_view lvls = windowManager->getGameSettingString("sLevels", {});
std::string to = " " + std::string{ windowManager->getGameSettingString("sTo", {}) } + " ";
std::string sec = " " + std::string{ windowManager->getGameSettingString("ssecond", {}) };
std::string secs = " " + std::string{ windowManager->getGameSettingString("sseconds", {}) };
std::string spellLine = MWMechanics::getMagicEffectString(*magicEffect, attribute, skill);
if (mEffectParams.mMagnMin || mEffectParams.mMagnMax)
{
ESM::MagicEffect::MagnitudeDisplayType displayType = magicEffect->getMagnitudeDisplayType();
if (displayType == ESM::MagicEffect::MDT_TimesInt)
{
std::string_view timesInt = windowManager->getGameSettingString("sXTimesINT", {});
std::stringstream formatter;
formatter << std::fixed << std::setprecision(1) << " " << (mEffectParams.mMagnMin / 10.0f);
if (mEffectParams.mMagnMin != mEffectParams.mMagnMax)
formatter << to << (mEffectParams.mMagnMax / 10.0f);
formatter << timesInt;
spellLine += formatter.str();
}
else if (displayType != ESM::MagicEffect::MDT_None && !mEffectParams.mNoMagnitude)
{
spellLine += " " + MyGUI::utility::toString(mEffectParams.mMagnMin);
if (mEffectParams.mMagnMin != mEffectParams.mMagnMax)
spellLine += to + MyGUI::utility::toString(mEffectParams.mMagnMax);
if (displayType == ESM::MagicEffect::MDT_Percentage)
spellLine += pct;
else if (displayType == ESM::MagicEffect::MDT_Feet)
{
spellLine += ' ';
spellLine += ft;
}
else if (displayType == ESM::MagicEffect::MDT_Level)
{
spellLine += ' ';
if (mEffectParams.mMagnMin == mEffectParams.mMagnMax && std::abs(mEffectParams.mMagnMin) == 1)
spellLine += lvl;
else
spellLine += lvls;
}
else // ESM::MagicEffect::MDT_Points
{
spellLine += ' ';
if (mEffectParams.mMagnMin == mEffectParams.mMagnMax && std::abs(mEffectParams.mMagnMin) == 1)
spellLine += pt;
else
spellLine += pts;
}
}
}
// constant effects have no duration and no target
if (!mEffectParams.mIsConstant)
{
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::AppliedOnce))
mEffectParams.mDuration = std::max(1, mEffectParams.mDuration);
if (mEffectParams.mDuration > 0 && !(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
{
spellLine += ' ';
spellLine += windowManager->getGameSettingString("sfor", {});
spellLine += ' ' + MyGUI::utility::toString(mEffectParams.mDuration)
+ ((mEffectParams.mDuration == 1) ? sec : secs);
}
if (mEffectParams.mArea > 0)
{
spellLine += " #{sin} " + MyGUI::utility::toString(mEffectParams.mArea) + " #{sfootarea}";
}
// potions have no target
if (!mEffectParams.mNoTarget)
{
spellLine += ' ';
spellLine += windowManager->getGameSettingString("sonword", {});
spellLine += ' ';
if (mEffectParams.mRange == ESM::RT_Self)
spellLine += windowManager->getGameSettingString("sRangeSelf", {});
else if (mEffectParams.mRange == ESM::RT_Touch)
spellLine += windowManager->getGameSettingString("sRangeTouch", {});
else if (mEffectParams.mRange == ESM::RT_Target)
spellLine += windowManager->getGameSettingString("sRangeTarget", {});
}
}
mTextWidget->setCaptionWithReplacing(spellLine);
mRequestedWidth = mTextWidget->getTextSize().width + sIconOffset;
mImageWidget->setImageTexture(Misc::ResourceHelpers::correctIconPath(
magicEffect->mIcon, MWBase::Environment::get().getResourceSystem()->getVFS()));
}
MWSpellEffect::~MWSpellEffect() {}
void MWSpellEffect::initialiseOverride()
{
Base::initialiseOverride();
assignWidget(mTextWidget, "Text");
assignWidget(mImageWidget, "Image");
}
/* MWDynamicStat */
MWDynamicStat::MWDynamicStat()
: mValue(0)
, mMax(1)
, mTextWidget(nullptr)
, mBarWidget(nullptr)
, mBarTextWidget(nullptr)
{
}
void MWDynamicStat::setValue(int cur, int max)
{
mValue = cur;
mMax = max;
if (mBarWidget)
{
mBarWidget->setProgressRange(std::max(0, mMax));
mBarWidget->setProgressPosition(std::max(0, mValue));
}
if (mBarTextWidget)
{
std::stringstream out;
out << mValue << "/" << mMax;
mBarTextWidget->setCaption(out.str());
}
}
void MWDynamicStat::setTitle(std::string_view text)
{
if (mTextWidget)
mTextWidget->setCaption(MyGUI::UString(text));
}
MWDynamicStat::~MWDynamicStat() {}
void MWDynamicStat::initialiseOverride()
{
Base::initialiseOverride();
assignWidget(mTextWidget, "Text");
assignWidget(mBarWidget, "Bar");
assignWidget(mBarTextWidget, "BarText");
}
}