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OpenMW/apps/openmw/mwgui/spellicons.cpp
2023-08-20 10:28:46 +02:00

208 lines
8.5 KiB
C++

#include "spellicons.hpp"
#include <iomanip>
#include <sstream>
#include <MyGUI_ImageBox.h>
#include <components/esm3/loadmgef.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/settings/values.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "tooltips.hpp"
namespace MWGui
{
void SpellIcons::updateWidgets(MyGUI::Widget* parent, bool adjustSize)
{
MWWorld::Ptr player = MWMechanics::getPlayer();
const MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
std::map<int, std::vector<MagicEffectInfo>> effects;
for (const auto& params : stats.getActiveSpells())
{
for (const auto& effect : params.getEffects())
{
if (!(effect.mFlags & ESM::ActiveEffect::Flag_Applied))
continue;
MagicEffectInfo newEffectSource;
newEffectSource.mKey = MWMechanics::EffectKey(effect.mEffectId, effect.getSkillOrAttribute());
newEffectSource.mMagnitude = static_cast<int>(effect.mMagnitude);
newEffectSource.mPermanent = effect.mDuration == -1.f;
newEffectSource.mRemainingTime = effect.mTimeLeft;
newEffectSource.mSource = params.getDisplayName();
newEffectSource.mTotalTime = effect.mDuration;
effects[effect.mEffectId].push_back(newEffectSource);
}
}
int w = 2;
const auto& store = MWBase::Environment::get().getESMStore();
for (const auto& [effectId, effectInfos] : effects)
{
const ESM::MagicEffect* effect = store->get<ESM::MagicEffect>().find(effectId);
float remainingDuration = 0;
float totalDuration = 0;
std::string sourcesDescription;
static const float fadeTime
= store->get<ESM::GameSetting>().find("fMagicStartIconBlink")->mValue.getFloat();
bool addNewLine = false;
for (const MagicEffectInfo& effectInfo : effectInfos)
{
if (addNewLine)
sourcesDescription += '\n';
// if at least one of the effect sources is permanent, the effect will never wear off
if (effectInfo.mPermanent)
{
remainingDuration = fadeTime;
totalDuration = fadeTime;
}
else
{
remainingDuration = std::max(remainingDuration, effectInfo.mRemainingTime);
totalDuration = std::max(totalDuration, effectInfo.mTotalTime);
}
sourcesDescription += effectInfo.mSource;
if (effect->mData.mFlags & ESM::MagicEffect::TargetSkill)
{
const ESM::Skill* skill = store->get<ESM::Skill>().find(effectInfo.mKey.mArg);
sourcesDescription += " (" + skill->mName + ')';
}
if (effect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
{
const ESM::Attribute* attribute = store->get<ESM::Attribute>().find(effectInfo.mKey.mArg);
sourcesDescription += " (" + attribute->mName + ')';
}
ESM::MagicEffect::MagnitudeDisplayType displayType = effect->getMagnitudeDisplayType();
if (displayType == ESM::MagicEffect::MDT_TimesInt)
{
std::string_view timesInt
= MWBase::Environment::get().getWindowManager()->getGameSettingString("sXTimesINT", {});
std::stringstream formatter;
formatter << std::fixed << std::setprecision(1) << " " << (effectInfo.mMagnitude / 10.0f)
<< timesInt;
sourcesDescription += formatter.str();
}
else if (displayType != ESM::MagicEffect::MDT_None)
{
sourcesDescription += ": " + MyGUI::utility::toString(effectInfo.mMagnitude);
if (displayType == ESM::MagicEffect::MDT_Percentage)
sourcesDescription
+= MWBase::Environment::get().getWindowManager()->getGameSettingString("spercent", {});
else if (displayType == ESM::MagicEffect::MDT_Feet)
{
sourcesDescription += ' ';
sourcesDescription
+= MWBase::Environment::get().getWindowManager()->getGameSettingString("sfeet", {});
}
else if (displayType == ESM::MagicEffect::MDT_Level)
{
sourcesDescription += ' ';
if (effectInfo.mMagnitude > 1)
sourcesDescription
+= MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevels", {});
else
sourcesDescription
+= MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevel", {});
}
else // ESM::MagicEffect::MDT_Points
{
sourcesDescription += ' ';
if (effectInfo.mMagnitude > 1)
sourcesDescription
+= MWBase::Environment::get().getWindowManager()->getGameSettingString("spoints", {});
else
sourcesDescription
+= MWBase::Environment::get().getWindowManager()->getGameSettingString("spoint", {});
}
}
if (effectInfo.mRemainingTime > -1 && Settings::game().mShowEffectDuration)
sourcesDescription
+= MWGui::ToolTips::getDurationString(effectInfo.mRemainingTime, " #{sDuration}");
addNewLine = true;
}
if (remainingDuration > 0.f)
{
MyGUI::ImageBox* image;
if (mWidgetMap.find(effectId) == mWidgetMap.end())
{
image = parent->createWidget<MyGUI::ImageBox>(
"ImageBox", MyGUI::IntCoord(w, 2, 16, 16), MyGUI::Align::Default);
mWidgetMap[effectId] = image;
image->setImageTexture(Misc::ResourceHelpers::correctIconPath(
effect->mIcon, MWBase::Environment::get().getResourceSystem()->getVFS()));
const std::string& name = ESM::MagicEffect::indexToGmstString(effectId);
ToolTipInfo tooltipInfo;
tooltipInfo.caption = "#{" + name + "}";
tooltipInfo.icon = effect->mIcon;
tooltipInfo.imageSize = 16;
tooltipInfo.wordWrap = false;
image->setUserData(tooltipInfo);
image->setUserString("ToolTipType", "ToolTipInfo");
}
else
image = mWidgetMap[effectId];
image->setPosition(w, 2);
image->setVisible(true);
w += 16;
ToolTipInfo* tooltipInfo = image->getUserData<ToolTipInfo>();
tooltipInfo->text = sourcesDescription;
// Fade out
if (totalDuration >= fadeTime && fadeTime > 0.f)
image->setAlpha(std::min(remainingDuration / fadeTime, 1.f));
}
else if (mWidgetMap.find(effectId) != mWidgetMap.end())
{
MyGUI::ImageBox* image = mWidgetMap[effectId];
image->setVisible(false);
image->setAlpha(1.f);
}
}
if (adjustSize)
{
int s = w + 2;
if (effects.empty())
s = 0;
int diff = parent->getWidth() - s;
parent->setSize(s, parent->getHeight());
parent->setPosition(parent->getLeft() + diff, parent->getTop());
}
// hide inactive effects
for (auto& widgetPair : mWidgetMap)
{
if (effects.find(widgetPair.first) == effects.end())
widgetPair.second->setVisible(false);
}
}
}