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OpenMW/apps/openmw/mwgui/quickkeysmenu.hpp
2023-08-20 17:49:56 +02:00

112 lines
2.9 KiB
C++

#ifndef MWGUI_QUICKKEYS_H
#define MWGUI_QUICKKEYS_H
#include <memory>
#include "components/esm3/quickkeys.hpp"
#include "itemselection.hpp"
#include "spellmodel.hpp"
#include "windowbase.hpp"
namespace MWGui
{
class QuickKeysMenuAssign;
class MagicSelectionDialog;
class ItemWidget;
class SpellView;
class QuickKeysMenu : public WindowBase
{
public:
QuickKeysMenu();
void onResChange(int, int) override { center(); }
void onItemButtonClicked(MyGUI::Widget* sender);
void onMagicButtonClicked(MyGUI::Widget* sender);
void onUnassignButtonClicked(MyGUI::Widget* sender);
void onCancelButtonClicked(MyGUI::Widget* sender);
void onAssignItem(MWWorld::Ptr item);
void onAssignItemCancel();
void onAssignMagicItem(MWWorld::Ptr item);
void onAssignMagic(const ESM::RefId& spellId);
void onAssignMagicCancel();
void onOpen() override;
void onClose() override;
void activateQuickKey(int index);
void updateActivatedQuickKey();
void write(ESM::ESMWriter& writer);
void readRecord(ESM::ESMReader& reader, uint32_t type);
void clear() override;
std::string_view getWindowIdForLua() const override { return "QuickKeys"; }
private:
struct keyData
{
int index = -1;
ItemWidget* button = nullptr;
ESM::QuickKeys::Type type = ESM::QuickKeys::Type::Unassigned;
ESM::RefId id;
std::string name;
};
std::vector<keyData> mKey;
keyData* mSelected;
keyData* mActivated;
MyGUI::EditBox* mInstructionLabel;
MyGUI::Button* mOkButton;
std::unique_ptr<QuickKeysMenuAssign> mAssignDialog;
std::unique_ptr<ItemSelectionDialog> mItemSelectionDialog;
std::unique_ptr<MagicSelectionDialog> mMagicSelectionDialog;
void onQuickKeyButtonClicked(MyGUI::Widget* sender);
void onOkButtonClicked(MyGUI::Widget* sender);
// Check if quick key is still valid
inline void validate(int index);
void unassign(keyData* key);
};
class QuickKeysMenuAssign : public WindowModal
{
public:
QuickKeysMenuAssign(QuickKeysMenu* parent);
private:
MyGUI::TextBox* mLabel;
MyGUI::Button* mItemButton;
MyGUI::Button* mMagicButton;
MyGUI::Button* mUnassignButton;
MyGUI::Button* mCancelButton;
QuickKeysMenu* mParent;
};
class MagicSelectionDialog : public WindowModal
{
public:
MagicSelectionDialog(QuickKeysMenu* parent);
void onOpen() override;
bool exit() override;
private:
MyGUI::Button* mCancelButton;
SpellView* mMagicList;
QuickKeysMenu* mParent;
void onCancelButtonClicked(MyGUI::Widget* sender);
void onModelIndexSelected(SpellModel::ModelIndex index);
};
}
#endif