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This enables accelleration of heightfield collisions. Unfortunately, `btHeightfieldTerrainShape::processAllTriangle` does not yet use the accellerator data, so this change does not improve performance yet but might do so in future bullet versions. References: * Accellerator introduced in: https://github.com/bulletphysics/bullet3/pull/2062 * Feature request to use the accellerator in `processAllTriangle`: https://github.com/bulletphysics/bullet3/issues/3276