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activator.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
activator.hpp
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apparatus.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
apparatus.hpp
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armor.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
armor.hpp
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book.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
book.hpp
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classes.cpp
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classes.hpp
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clothing.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
clothing.hpp
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container.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
container.hpp
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creature.cpp
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
creature.hpp
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Nothing to see here, move along.
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2014-01-05 16:09:06 +01:00 |
creaturelevlist.cpp
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creaturelevlist.hpp
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door.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
door.hpp
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ingredient.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
ingredient.hpp
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itemlevlist.cpp
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itemlevlist.hpp
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light.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
light.hpp
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lockpick.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
lockpick.hpp
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misc.cpp
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Gold fixes (when did this break?)
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2014-01-09 01:34:10 +01:00 |
misc.hpp
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npc.cpp
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Automatically knock down when fatigue goes below zero
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2014-01-13 10:18:03 +01:00 |
npc.hpp
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Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
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2014-01-13 10:18:02 +01:00 |
potion.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
potion.hpp
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probe.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
probe.hpp
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repair.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
repair.hpp
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static.cpp
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static.hpp
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weapon.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
weapon.hpp
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