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https://gitlab.com/OpenMW/openmw.git
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179 lines
7.5 KiB
C++
179 lines
7.5 KiB
C++
#include "terrainmaterial.hpp"
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#include <OgreTerrain.h>
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#include <extern/shiny/Main/Factory.hpp>
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namespace
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{
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Ogre::String getComponent (int num)
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{
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if (num == 0)
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return "x";
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else if (num == 1)
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return "y";
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else if (num == 2)
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return "z";
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else
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return "w";
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}
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}
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namespace MWRender
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{
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TerrainMaterial::TerrainMaterial()
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{
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mLayerDecl.samplers.push_back(Ogre::TerrainLayerSampler("albedo_specular", Ogre::PF_BYTE_RGBA));
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//mLayerDecl.samplers.push_back(Ogre::TerrainLayerSampler("normal_height", Ogre::PF_BYTE_RGBA));
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mLayerDecl.elements.push_back(
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Ogre::TerrainLayerSamplerElement(0, Ogre::TLSS_ALBEDO, 0, 3));
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//mLayerDecl.elements.push_back(
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// Ogre::TerrainLayerSamplerElement(0, Ogre::TLSS_SPECULAR, 3, 1));
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//mLayerDecl.elements.push_back(
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// Ogre::TerrainLayerSamplerElement(1, Ogre::TLSS_NORMAL, 0, 3));
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//mLayerDecl.elements.push_back(
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// Ogre::TerrainLayerSamplerElement(1, Ogre::TLSS_HEIGHT, 3, 1));
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mProfiles.push_back(OGRE_NEW Profile(this, "SM2", "Profile for rendering on Shader Model 2 capable cards"));
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setActiveProfile("SM2");
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}
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// -----------------------------------------------------------------------------------------------------------------------
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TerrainMaterial::Profile::Profile(Ogre::TerrainMaterialGenerator* parent, const Ogre::String& name, const Ogre::String& desc)
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: Ogre::TerrainMaterialGenerator::Profile(parent, name, desc)
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, mGlobalColourMap(false)
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{
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}
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TerrainMaterial::Profile::~Profile()
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{
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}
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Ogre::MaterialPtr TerrainMaterial::Profile::generate(const Ogre::Terrain* terrain)
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{
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const Ogre::String& matName = terrain->getMaterialName();
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sh::Factory::getInstance().destroyMaterialInstance (matName);
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Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().getByName(matName);
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if (!mat.isNull())
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Ogre::MaterialManager::getSingleton().remove(matName);
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mMaterial = sh::Factory::getInstance().createMaterialInstance (matName);
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mMaterial->setProperty ("allow_fixed_function", sh::makeProperty<sh::BooleanValue>(new sh::BooleanValue(false)));
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sh::MaterialInstancePass* p = mMaterial->createPass ();
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p->setProperty ("vertex_program", sh::makeProperty<sh::StringValue>(new sh::StringValue("terrain_vertex")));
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p->setProperty ("fragment_program", sh::makeProperty<sh::StringValue>(new sh::StringValue("terrain_fragment")));
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p->mShaderProperties.setProperty ("colour_map", sh::makeProperty<sh::BooleanValue>(new sh::BooleanValue(mGlobalColourMap)));
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// global colour map
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sh::MaterialInstanceTextureUnit* colourMap = p->createTextureUnit ("colourMap");
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colourMap->setProperty ("texture_alias", sh::makeProperty<sh::StringValue> (new sh::StringValue(mMaterial->getName() + "_colourMap")));
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colourMap->setProperty ("tex_address_mode", sh::makeProperty<sh::StringValue> (new sh::StringValue("clamp")));
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// global normal map
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sh::MaterialInstanceTextureUnit* normalMap = p->createTextureUnit ("normalMap");
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normalMap->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue(terrain->getTerrainNormalMap ()->getName())));
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normalMap->setProperty ("tex_address_mode", sh::makeProperty<sh::StringValue> (new sh::StringValue("clamp")));
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uint maxLayers = getMaxLayers(terrain);
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uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextureCount());
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uint numLayers = std::min(maxLayers, static_cast<uint>(terrain->getLayerCount()));
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p->mShaderProperties.setProperty ("num_layers", sh::makeProperty<sh::StringValue>(new sh::StringValue(Ogre::StringConverter::toString(numLayers))));
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p->mShaderProperties.setProperty ("num_blendmaps", sh::makeProperty<sh::StringValue>(new sh::StringValue(Ogre::StringConverter::toString(numBlendTextures))));
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// blend maps
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for (uint i = 0; i < numBlendTextures; ++i)
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{
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sh::MaterialInstanceTextureUnit* blendTex = p->createTextureUnit ("blendMap" + Ogre::StringConverter::toString(i));
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blendTex->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue(terrain->getBlendTextureName(i))));
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blendTex->setProperty ("tex_address_mode", sh::makeProperty<sh::StringValue> (new sh::StringValue("clamp")));
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}
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// layer maps
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for (uint i = 0; i < numLayers; ++i)
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{
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sh::MaterialInstanceTextureUnit* diffuseTex = p->createTextureUnit ("diffuseMap" + Ogre::StringConverter::toString(i));
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diffuseTex->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue(terrain->getLayerTextureName(i, 0))));
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p->mShaderProperties.setProperty ("blendmap_component_" + Ogre::StringConverter::toString(i),
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sh::makeProperty<sh::StringValue>(new sh::StringValue(Ogre::StringConverter::toString(int((i-1) / 4)) + "." + getComponent(int((i-1) % 4)))));
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}
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// shadow
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for (uint i = 0; i < 3; ++i)
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{
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sh::MaterialInstanceTextureUnit* shadowTex = p->createTextureUnit ("shadowMap" + Ogre::StringConverter::toString(i));
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shadowTex->setProperty ("content_type", sh::makeProperty<sh::StringValue> (new sh::StringValue("shadow")));
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}
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// caustics
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sh::MaterialInstanceTextureUnit* caustics = p->createTextureUnit ("causticMap");
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caustics->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue("water_nm.png")));
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p->mShaderProperties.setProperty ("shadowtexture_offset", sh::makeProperty<sh::StringValue>(new sh::StringValue(
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Ogre::StringConverter::toString(numBlendTextures + numLayers + 2))));
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return Ogre::MaterialManager::getSingleton().getByName(matName);
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}
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void TerrainMaterial::Profile::setGlobalColourMapEnabled (bool enabled)
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{
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mGlobalColourMap = enabled;
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mParent->_markChanged();
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}
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void TerrainMaterial::Profile::setGlobalColourMap (Ogre::Terrain* terrain, const std::string& name)
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{
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sh::Factory::getInstance ().setTextureAlias (terrain->getMaterialName () + "_colourMap", name);
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}
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Ogre::MaterialPtr TerrainMaterial::Profile::generateForCompositeMap(const Ogre::Terrain* terrain)
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{
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throw std::runtime_error ("composite map not supported");
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}
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Ogre::uint8 TerrainMaterial::Profile::getMaxLayers(const Ogre::Terrain* terrain) const
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{
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// count the texture units free
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Ogre::uint8 freeTextureUnits = 16;
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// normalmap
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--freeTextureUnits;
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// colourmap
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--freeTextureUnits;
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freeTextureUnits -= 3; // shadow PSSM
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--freeTextureUnits; // caustics
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// each layer needs 1.25 units (1xdiffusespec, 0.25xblend)
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return static_cast<Ogre::uint8>(freeTextureUnits / (1.25f));
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}
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void TerrainMaterial::Profile::updateParams(const Ogre::MaterialPtr& mat, const Ogre::Terrain* terrain)
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{
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}
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void TerrainMaterial::Profile::updateParamsForCompositeMap(const Ogre::MaterialPtr& mat, const Ogre::Terrain* terrain)
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{
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}
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void TerrainMaterial::Profile::requestOptions(Ogre::Terrain* terrain)
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{
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terrain->_setMorphRequired(true);
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terrain->_setNormalMapRequired(true); // global normal map
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terrain->_setLightMapRequired(false);
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terrain->_setCompositeMapRequired(false);
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}
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}
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