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OpenMW/apps/openmw/mwrender/terrainmaterial.cpp

179 lines
7.5 KiB
C++

#include "terrainmaterial.hpp"
#include <OgreTerrain.h>
#include <extern/shiny/Main/Factory.hpp>
namespace
{
Ogre::String getComponent (int num)
{
if (num == 0)
return "x";
else if (num == 1)
return "y";
else if (num == 2)
return "z";
else
return "w";
}
}
namespace MWRender
{
TerrainMaterial::TerrainMaterial()
{
mLayerDecl.samplers.push_back(Ogre::TerrainLayerSampler("albedo_specular", Ogre::PF_BYTE_RGBA));
//mLayerDecl.samplers.push_back(Ogre::TerrainLayerSampler("normal_height", Ogre::PF_BYTE_RGBA));
mLayerDecl.elements.push_back(
Ogre::TerrainLayerSamplerElement(0, Ogre::TLSS_ALBEDO, 0, 3));
//mLayerDecl.elements.push_back(
// Ogre::TerrainLayerSamplerElement(0, Ogre::TLSS_SPECULAR, 3, 1));
//mLayerDecl.elements.push_back(
// Ogre::TerrainLayerSamplerElement(1, Ogre::TLSS_NORMAL, 0, 3));
//mLayerDecl.elements.push_back(
// Ogre::TerrainLayerSamplerElement(1, Ogre::TLSS_HEIGHT, 3, 1));
mProfiles.push_back(OGRE_NEW Profile(this, "SM2", "Profile for rendering on Shader Model 2 capable cards"));
setActiveProfile("SM2");
}
// -----------------------------------------------------------------------------------------------------------------------
TerrainMaterial::Profile::Profile(Ogre::TerrainMaterialGenerator* parent, const Ogre::String& name, const Ogre::String& desc)
: Ogre::TerrainMaterialGenerator::Profile(parent, name, desc)
, mGlobalColourMap(false)
{
}
TerrainMaterial::Profile::~Profile()
{
}
Ogre::MaterialPtr TerrainMaterial::Profile::generate(const Ogre::Terrain* terrain)
{
const Ogre::String& matName = terrain->getMaterialName();
sh::Factory::getInstance().destroyMaterialInstance (matName);
Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().getByName(matName);
if (!mat.isNull())
Ogre::MaterialManager::getSingleton().remove(matName);
mMaterial = sh::Factory::getInstance().createMaterialInstance (matName);
mMaterial->setProperty ("allow_fixed_function", sh::makeProperty<sh::BooleanValue>(new sh::BooleanValue(false)));
sh::MaterialInstancePass* p = mMaterial->createPass ();
p->setProperty ("vertex_program", sh::makeProperty<sh::StringValue>(new sh::StringValue("terrain_vertex")));
p->setProperty ("fragment_program", sh::makeProperty<sh::StringValue>(new sh::StringValue("terrain_fragment")));
p->mShaderProperties.setProperty ("colour_map", sh::makeProperty<sh::BooleanValue>(new sh::BooleanValue(mGlobalColourMap)));
// global colour map
sh::MaterialInstanceTextureUnit* colourMap = p->createTextureUnit ("colourMap");
colourMap->setProperty ("texture_alias", sh::makeProperty<sh::StringValue> (new sh::StringValue(mMaterial->getName() + "_colourMap")));
colourMap->setProperty ("tex_address_mode", sh::makeProperty<sh::StringValue> (new sh::StringValue("clamp")));
// global normal map
sh::MaterialInstanceTextureUnit* normalMap = p->createTextureUnit ("normalMap");
normalMap->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue(terrain->getTerrainNormalMap ()->getName())));
normalMap->setProperty ("tex_address_mode", sh::makeProperty<sh::StringValue> (new sh::StringValue("clamp")));
uint maxLayers = getMaxLayers(terrain);
uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextureCount());
uint numLayers = std::min(maxLayers, static_cast<uint>(terrain->getLayerCount()));
p->mShaderProperties.setProperty ("num_layers", sh::makeProperty<sh::StringValue>(new sh::StringValue(Ogre::StringConverter::toString(numLayers))));
p->mShaderProperties.setProperty ("num_blendmaps", sh::makeProperty<sh::StringValue>(new sh::StringValue(Ogre::StringConverter::toString(numBlendTextures))));
// blend maps
for (uint i = 0; i < numBlendTextures; ++i)
{
sh::MaterialInstanceTextureUnit* blendTex = p->createTextureUnit ("blendMap" + Ogre::StringConverter::toString(i));
blendTex->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue(terrain->getBlendTextureName(i))));
blendTex->setProperty ("tex_address_mode", sh::makeProperty<sh::StringValue> (new sh::StringValue("clamp")));
}
// layer maps
for (uint i = 0; i < numLayers; ++i)
{
sh::MaterialInstanceTextureUnit* diffuseTex = p->createTextureUnit ("diffuseMap" + Ogre::StringConverter::toString(i));
diffuseTex->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue(terrain->getLayerTextureName(i, 0))));
p->mShaderProperties.setProperty ("blendmap_component_" + Ogre::StringConverter::toString(i),
sh::makeProperty<sh::StringValue>(new sh::StringValue(Ogre::StringConverter::toString(int((i-1) / 4)) + "." + getComponent(int((i-1) % 4)))));
}
// shadow
for (uint i = 0; i < 3; ++i)
{
sh::MaterialInstanceTextureUnit* shadowTex = p->createTextureUnit ("shadowMap" + Ogre::StringConverter::toString(i));
shadowTex->setProperty ("content_type", sh::makeProperty<sh::StringValue> (new sh::StringValue("shadow")));
}
// caustics
sh::MaterialInstanceTextureUnit* caustics = p->createTextureUnit ("causticMap");
caustics->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue("water_nm.png")));
p->mShaderProperties.setProperty ("shadowtexture_offset", sh::makeProperty<sh::StringValue>(new sh::StringValue(
Ogre::StringConverter::toString(numBlendTextures + numLayers + 2))));
return Ogre::MaterialManager::getSingleton().getByName(matName);
}
void TerrainMaterial::Profile::setGlobalColourMapEnabled (bool enabled)
{
mGlobalColourMap = enabled;
mParent->_markChanged();
}
void TerrainMaterial::Profile::setGlobalColourMap (Ogre::Terrain* terrain, const std::string& name)
{
sh::Factory::getInstance ().setTextureAlias (terrain->getMaterialName () + "_colourMap", name);
}
Ogre::MaterialPtr TerrainMaterial::Profile::generateForCompositeMap(const Ogre::Terrain* terrain)
{
throw std::runtime_error ("composite map not supported");
}
Ogre::uint8 TerrainMaterial::Profile::getMaxLayers(const Ogre::Terrain* terrain) const
{
// count the texture units free
Ogre::uint8 freeTextureUnits = 16;
// normalmap
--freeTextureUnits;
// colourmap
--freeTextureUnits;
freeTextureUnits -= 3; // shadow PSSM
--freeTextureUnits; // caustics
// each layer needs 1.25 units (1xdiffusespec, 0.25xblend)
return static_cast<Ogre::uint8>(freeTextureUnits / (1.25f));
}
void TerrainMaterial::Profile::updateParams(const Ogre::MaterialPtr& mat, const Ogre::Terrain* terrain)
{
}
void TerrainMaterial::Profile::updateParamsForCompositeMap(const Ogre::MaterialPtr& mat, const Ogre::Terrain* terrain)
{
}
void TerrainMaterial::Profile::requestOptions(Ogre::Terrain* terrain)
{
terrain->_setMorphRequired(true);
terrain->_setNormalMapRequired(true); // global normal map
terrain->_setLightMapRequired(false);
terrain->_setCompositeMapRequired(false);
}
}