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44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
#ifndef _GAME_RENDER_CELLIMP_H
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#define _GAME_RENDER_CELLIMP_H
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#include <string>
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#include "components/esm_store/cell_store.hpp"
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#include "../mwworld/refdata.hpp"
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namespace ESM
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{
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class CellRef;
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}
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namespace MWRender
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{
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/// Base class for cell render, that implements inserting references into a cell in a
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/// cell type- and render-engine-independent way.
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class CellRenderImp
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{
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public:
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CellRenderImp() {}
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virtual ~CellRenderImp() {}
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/// start inserting a new reference.
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virtual void insertBegin (ESM::CellRef &ref) = 0;
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/// insert a mesh related to the most recent insertBegin call.
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virtual void insertMesh(const std::string &mesh) = 0;
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/// insert a light related to the most recent insertBegin call.
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virtual void insertLight(float r, float g, float b, float radius) = 0;
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/// finish inserting a new reference and return a handle to it.
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virtual std::string insertEnd (bool Enable) = 0;
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void insertCell(ESMS::CellStore<MWWorld::RefData> &cell);
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};
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}
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#endif
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