mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-09 12:42:11 +00:00
74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
#ifndef GAME_MWMECHANICS_ACTIVESPELLS_H
|
|
#define GAME_MWMECHANICS_ACTIVESPELLS_H
|
|
|
|
#include <map>
|
|
#include <vector>
|
|
#include <string>
|
|
|
|
#include "../mwworld/timestamp.hpp"
|
|
|
|
#include "magiceffects.hpp"
|
|
|
|
namespace ESM
|
|
{
|
|
struct Spell;
|
|
struct EffectList;
|
|
}
|
|
|
|
namespace MWWorld
|
|
{
|
|
class Ptr;
|
|
}
|
|
|
|
namespace MWMechanics
|
|
{
|
|
/// \brief Lasting spell effects
|
|
///
|
|
/// \note The name of this class is slightly misleading, since it also handels lasting potion
|
|
/// effects.
|
|
class ActiveSpells
|
|
{
|
|
public:
|
|
|
|
typedef std::map<std::string, std::pair<MWWorld::TimeStamp, float> > TContainer;
|
|
typedef TContainer::const_iterator TIterator;
|
|
|
|
private:
|
|
|
|
mutable TContainer mSpells; // spellId, (time of casting, relative magnitude)
|
|
mutable MagicEffects mEffects;
|
|
mutable bool mSpellsChanged;
|
|
mutable MWWorld::TimeStamp mLastUpdate;
|
|
|
|
void update() const;
|
|
|
|
void rebuildEffects() const;
|
|
|
|
std::pair<ESM::EffectList, bool> getEffectList (const std::string& id) const;
|
|
|
|
public:
|
|
|
|
ActiveSpells();
|
|
|
|
bool addSpell (const std::string& id, const MWWorld::Ptr& actor);
|
|
///< Overwrites an existing spell with the same ID. If the spell does not have any
|
|
/// non-instant effects, it is ignored.
|
|
///
|
|
/// \return Has the spell been added?
|
|
|
|
void removeSpell (const std::string& id);
|
|
|
|
const MagicEffects& getMagicEffects() const;
|
|
|
|
TIterator begin() const;
|
|
|
|
TIterator end() const;
|
|
|
|
double timeToExpire (const TIterator& iterator) const;
|
|
///< Returns time (in in-game hours) until the spell pointed to by \a iterator
|
|
/// expires.
|
|
};
|
|
}
|
|
|
|
#endif
|