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OpenMW/libs/openengine/bullet
scrawl 16ceb382f4 Ignore raycasting shapes for weapon collision tests
Fixes dead bodies being in the way when they shouldn't.
2014-06-02 20:40:06 +02:00
..
BtOgre.cpp
BtOgreExtras.h
BtOgreGP.h
BtOgrePG.h
BulletShapeLoader.cpp
BulletShapeLoader.h
physic.cpp Ignore raycasting shapes for weapon collision tests 2014-06-02 20:40:06 +02:00
physic.hpp Consider hit normal for item drop test (Fixes #995) 2014-05-27 17:39:04 +02:00
trace.cpp
trace.h