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OpenMW is an open-source open-world RPG game engine that supports playing Morrowind.
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Armin Preiml 27166b4ee4 added bone assignment, skeleton is disabled for meshes
Skeleton isn't assigned to the meshes for now, because it crashes on some.
2010-08-21 19:40:08 +02:00
apps Added custom UTF8 converter. Removed iconv dependency. 2010-08-18 18:45:44 +02:00
cmake Added custom UTF8 converter. Removed iconv dependency. 2010-08-18 18:45:44 +02:00
components added bone assignment, skeleton is disabled for meshes 2010-08-21 19:40:08 +02:00
Docs
extern Merge branch 'master' of http://github.com/gwater/openmw 2010-07-08 17:14:36 +02:00
files
libs Temporarily disabled music 2010-08-18 13:05:31 +02:00
old_d_version Implemented 3D sound placement. Sound management / lookup system not 2010-08-14 21:01:20 +02:00
.gitignore Moved GUI stuff into components 2010-07-08 22:34:35 +02:00
.gitmodules Started integrating OE (NO-COMPILE) 2010-07-16 10:28:19 +02:00
CMakeLists.txt Added custom UTF8 converter. Removed iconv dependency. 2010-08-18 18:45:44 +02:00
GPL3.txt
README_Mac.md