animation.cpp
|
Recreate shader in NpcAnimation::setAlpha
|
2016-02-18 22:48:53 +01:00 |
characterpreview.cpp
|
Fix character preview
|
2016-02-18 19:37:57 +01:00 |
creatureanimation.cpp
|
Preload instances in SceneManager
|
2016-02-09 18:35:26 +01:00 |
effectmanager.cpp
|
Preload instances in SceneManager
|
2016-02-09 18:35:26 +01:00 |
localmap.cpp
|
Add fog
|
2016-02-18 19:37:57 +01:00 |
npcanimation.cpp
|
Preload instances in SceneManager
|
2016-02-09 18:35:26 +01:00 |
npcanimation.hpp
|
Preload NPC body parts
|
2016-02-09 00:26:22 +01:00 |
objects.cpp
|
Clean up includes
|
2016-02-12 19:28:10 +01:00 |
renderingmanager.hpp
|
Rename lightRoot to sceneRoot
|
2016-02-10 19:07:47 +01:00 |
sky.cpp
|
Disable shaders for the sky
|
2016-02-18 19:37:56 +01:00 |
sky.hpp
|
Preload sky & water from the main menu
|
2016-02-09 01:28:13 +01:00 |
terrainstorage.cpp
|
Make Land::loadData thread safe
|
2016-02-09 20:21:56 +01:00 |
util.cpp
|
Recreate shader in NpcAnimation::setAlpha
|
2016-02-18 22:48:53 +01:00 |
water.cpp
|
Fix fog on water
|
2016-02-18 19:37:57 +01:00 |
water.hpp
|
Preload sky & water from the main menu
|
2016-02-09 01:28:13 +01:00 |
weaponanimation.cpp
|
Preload instances in SceneManager
|
2016-02-09 18:35:26 +01:00 |