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OpenMW/apps/openmw/mwrender/activatoranimation.hpp

25 lines
450 B
C++

#ifndef GAME_RENDER_ACTIVATORANIMATION_H
#define GAME_RENDER_ACTIVATORANIMATION_H
#include "animation.hpp"
namespace MWWorld
{
class Ptr;
}
namespace MWRender
{
class ActivatorAnimation : public Animation
{
public:
ActivatorAnimation(const MWWorld::Ptr& ptr, const std::string &model);
virtual ~ActivatorAnimation();
void addLight(const ESM::Light *light);
void removeParticles();
};
}
#endif