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raster
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scalable
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
activator.png
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add.png
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added.png
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apparatus.png
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armor.png
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attribute.png
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base.png
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birthsign.png
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body-part.png
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book.png
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cell.png
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class.png
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clothing.png
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container.png
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creature.png
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defaultfilters
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dialogoue-info.png
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dialogoue-journal.png
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dialogoue-regular.png
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dialogue-greeting.png
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dialogue-persuasion.png
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dialogue-speech.png
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door.png
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edit-clone.png
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edit-delete.png
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edit-preview.png
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edit-undo.png
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enchantment.png
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eyeballdude.png
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faction.png
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filter.png
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flying-eye.png
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Mainly making compilable under OpenBSD.
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2016-08-06 19:00:27 +01:00 |
globvar.png
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GMST.png
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go-next.png
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go-previous.png
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Info.png
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ingredient.png
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land.png
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landpaint.png
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LandTexture.png
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leveled-creature.png
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leveled-item.png
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light.png
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Lightbulb-48.png
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lockpick.png
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magic-effect.png
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magicrabbit.png
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map.png
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miscellaneous.png
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modified.png
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Moon-48.png
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multitype.png
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npc.png
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openmw-cs.png
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renamed opencs into openmw-cs
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2015-02-03 13:18:03 +01:00 |
orbit2.png
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PathGrid.png
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placeholder.png
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potion.png
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probe.png
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race.png
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random-item.png
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random.png
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removed.png
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repair.png
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resources.qrc
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Mainly making compilable under OpenBSD.
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2016-08-06 19:00:27 +01:00 |
scene-exterior-arrows.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-borders.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-marker.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-markers.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-status-0.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-status-1.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-status-2.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-status-3.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-status-4.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-status-5.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-status-6.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-exterior-status-7.png
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Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
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2016-04-21 17:25:53 +03:00 |
scene-play.png
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Add the "scene-play.png" icon for launching the game from OpenCS. Also included are SVG source and the GIMP XCF with transparency mask on the edges.
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2014-11-26 00:20:45 +03:00 |
scene-view-fog.png
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scene-view-pathgrid.png
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scene-view-references.png
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scene-view-status-0.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-1.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-2.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-3.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-4.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-5.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-6.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-7.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-8.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-9.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-10.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-11.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-12.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-13.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-14.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-15.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-16.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-17.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-18.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-19.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-20.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-21.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-22.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-23.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-24.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-25.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-26.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-27.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-28.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-29.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-30.png
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Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
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2016-04-21 15:18:30 +03:00 |
scene-view-status-31.png
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supply the correct icon (without the red line) for the default rendering state
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2014-11-23 19:47:53 +03:00 |
scene-view-terrain.png
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scene-view-water.png
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script.png
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skill.png
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sound.png
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soundgen.png
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spell.png
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static.png
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Sun-48.png
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weapon.png
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