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OpenMW
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components
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esm
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Bret Curtis
d1fb854521
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
...
esm typo esm typo
2022-01-23 17:04:48 +01:00
..
attr.cpp
Handle werewolf stats
2013-08-09 05:14:58 -07:00
attr.hpp
Implement vanilla-style corprus handling (bug
#3714
, bug
#4623
)
2020-06-03 12:58:17 +04:00
defs.hpp
Silence a signed/unsigned mismatch warning
2022-01-04 17:11:55 +01:00
esmcommon.hpp
Do not use union to access FIXED_STRING<4> as int
2021-10-17 17:16:21 +02:00
luascripts.cpp
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
2022-01-23 17:04:48 +01:00
luascripts.hpp
Change terminology of gameSecond/gameHour to simulationTime/gameTime
2022-01-10 21:03:35 +01:00
records.hpp
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
2022-01-23 17:04:48 +01:00
util.hpp
Use
default
instead of empty constructors/destructors
2021-06-24 00:26:15 +02:00