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46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
#ifndef COMPONENTS_TERRAIN_HEIGHTCULL_H
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#define COMPONENTS_TERRAIN_HEIGHTCULL_H
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#include <osg/Referenced>
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#include <osg/ref_ptr>
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#include <limits>
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#include <components/sceneutil/nodecallback.hpp>
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namespace osg
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{
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class Node;
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class NodeVisitor;
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}
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namespace Terrain
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{
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class HeightCullCallback : public SceneUtil::NodeCallback<HeightCullCallback>
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{
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public:
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void setLowZ(float z) { mLowZ = z; }
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float getLowZ() const { return mLowZ; }
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void setHighZ(float highZ) { mHighZ = highZ; }
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float getHighZ() const { return mHighZ; }
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void setCullMask(unsigned int mask) { mMask = mask; }
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unsigned int getCullMask() const { return mMask; }
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void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (mLowZ <= mHighZ)
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traverse(node, nv);
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}
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private:
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float mLowZ{ -std::numeric_limits<float>::max() };
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float mHighZ{ std::numeric_limits<float>::max() };
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unsigned int mMask{ ~0u };
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};
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}
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#endif
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