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OpenMW/components/sdlutil/sdlmappings.hpp

28 lines
567 B
C++

#ifndef SDLUTIL_SDLMAPPINGS
#define SDLUTIL_SDLMAPPINGS
#include <string>
#include <MyGUI_KeyCode.h>
#include <SDL_keycode.h>
namespace MyGUI
{
struct MouseButton;
}
namespace SDLUtil
{
std::string sdlControllerButtonToString(int button);
std::string sdlControllerAxisToString(int axis);
MyGUI::MouseButton sdlMouseButtonToMyGui(Uint8 button);
Uint8 myGuiMouseButtonToSdl(MyGUI::MouseButton button);
MyGUI::KeyCode sdlKeyToMyGUI(SDL_Keycode code);
SDL_Keycode myGuiKeyToSdl(MyGUI::KeyCode button);
}
#endif // !SDLUTIL_SDLMAPPINGS