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OpenMW/components/resource/multiobjectcache.hpp
2022-09-22 21:35:26 +03:00

52 lines
1.2 KiB
C++

#ifndef OPENMW_COMPONENTS_MULTIOBJECTCACHE_H
#define OPENMW_COMPONENTS_MULTIOBJECTCACHE_H
#include <map>
#include <mutex>
#include <string>
#include <osg/Referenced>
#include <osg/ref_ptr>
namespace osg
{
class Object;
class State;
}
namespace Resource
{
/// @brief Cache for "non reusable" objects.
class MultiObjectCache : public osg::Referenced
{
public:
MultiObjectCache();
~MultiObjectCache();
void removeUnreferencedObjectsInCache();
/** Remove all objects from the cache. */
void clear();
void addEntryToObjectCache(const std::string& filename, osg::Object* object);
/** Take an Object from cache. Return nullptr if no object found. */
osg::ref_ptr<osg::Object> takeFromObjectCache(const std::string& fileName);
/** call releaseGLObjects on all objects attached to the object cache.*/
void releaseGLObjects(osg::State* state);
unsigned int getCacheSize() const;
protected:
typedef std::multimap<std::string, osg::ref_ptr<osg::Object>> ObjectCacheMap;
ObjectCacheMap _objectCache;
mutable std::mutex _objectCacheMutex;
};
}
#endif