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89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
#include "multiobjectcache.hpp"
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#include <vector>
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#include <osg/Object>
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namespace Resource
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{
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MultiObjectCache::MultiObjectCache() {}
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MultiObjectCache::~MultiObjectCache() {}
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void MultiObjectCache::removeUnreferencedObjectsInCache()
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{
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std::vector<osg::ref_ptr<osg::Object>> objectsToRemove;
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{
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std::lock_guard<std::mutex> lock(_objectCacheMutex);
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// Remove unreferenced entries from object cache
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ObjectCacheMap::iterator oitr = _objectCache.begin();
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while (oitr != _objectCache.end())
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{
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if (oitr->second->referenceCount() <= 1)
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{
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objectsToRemove.push_back(oitr->second);
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_objectCache.erase(oitr++);
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}
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else
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{
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++oitr;
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}
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}
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}
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// note, actual unref happens outside of the lock
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objectsToRemove.clear();
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}
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void MultiObjectCache::clear()
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{
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std::lock_guard<std::mutex> lock(_objectCacheMutex);
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_objectCache.clear();
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}
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void MultiObjectCache::addEntryToObjectCache(const std::string& filename, osg::Object* object)
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{
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if (!object)
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{
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OSG_ALWAYS << " trying to add NULL object to cache for " << filename << std::endl;
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return;
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}
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std::lock_guard<std::mutex> lock(_objectCacheMutex);
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_objectCache.insert(std::make_pair(filename, object));
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}
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osg::ref_ptr<osg::Object> MultiObjectCache::takeFromObjectCache(const std::string& fileName)
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{
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std::lock_guard<std::mutex> lock(_objectCacheMutex);
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ObjectCacheMap::iterator found = _objectCache.find(fileName);
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if (found == _objectCache.end())
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return osg::ref_ptr<osg::Object>();
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else
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{
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osg::ref_ptr<osg::Object> object = found->second;
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_objectCache.erase(found);
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return object;
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}
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}
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void MultiObjectCache::releaseGLObjects(osg::State* state)
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{
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std::lock_guard<std::mutex> lock(_objectCacheMutex);
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for (ObjectCacheMap::iterator itr = _objectCache.begin(); itr != _objectCache.end(); ++itr)
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{
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osg::Object* object = itr->second.get();
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object->releaseGLObjects(state);
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}
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}
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unsigned int MultiObjectCache::getCacheSize() const
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{
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std::lock_guard<std::mutex> lock(_objectCacheMutex);
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return _objectCache.size();
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}
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}
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