1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2024-12-28 00:15:06 +00:00
OpenMW/components/nifosg/nifloader.hpp
2022-10-09 10:39:43 +00:00

65 lines
2.2 KiB
C++

#ifndef OPENMW_COMPONENTS_NIFOSG_LOADER
#define OPENMW_COMPONENTS_NIFOSG_LOADER
#include <components/nif/niffile.hpp>
#include <osg/ref_ptr>
namespace SceneUtil
{
class KeyframeHolder;
}
namespace osg
{
class Node;
}
namespace Resource
{
class ImageManager;
}
namespace NifOsg
{
/// The main class responsible for loading NIF files into an OSG-Scenegraph.
/// @par This scene graph is self-contained and can be cloned using osg::clone if desired. Particle emitters
/// and programs hold a pointer to their ParticleSystem, which would need to be manually updated when cloning.
class Loader
{
public:
/// Create a scene graph for the given NIF. Auto-detects when skinning is used and wraps the graph in a Skeleton
/// if so.
static osg::ref_ptr<osg::Node> load(Nif::FileView file, Resource::ImageManager* imageManager);
/// Load keyframe controllers from the given kf file.
static void loadKf(Nif::FileView kf, SceneUtil::KeyframeHolder& target);
/// Set whether or not nodes marked as "MRK" should be shown.
/// These should be hidden ingame, but visible in the editor.
/// Default: false.
static void setShowMarkers(bool show);
static bool getShowMarkers();
/// Set the mask to use for hidden nodes. The default is 0, i.e. updates to those nodes can no longer happen.
/// If you need to run animations or physics for hidden nodes, you may want to set this to a non-zero mask and
/// remove exactly that mask from the camera's cull mask.
static void setHiddenNodeMask(unsigned int mask);
static unsigned int getHiddenNodeMask();
// Set the mask to use for nodes that ignore the crosshair intersection. The default is the default node mask.
// This is used for NiCollisionSwitch nodes with NiCollisionSwitch state set to disabled.
static void setIntersectionDisabledNodeMask(unsigned int mask);
static unsigned int getIntersectionDisabledNodeMask();
private:
static unsigned int sHiddenNodeMask;
static unsigned int sIntersectionDisabledNodeMask;
static bool sShowMarkers;
};
}
#endif