mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2024-12-28 00:15:06 +00:00
75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
#include "matrixtransform.hpp"
|
|
|
|
namespace NifOsg
|
|
{
|
|
MatrixTransform::MatrixTransform(const Nif::Transformation& trafo)
|
|
: osg::MatrixTransform(trafo.toMatrix())
|
|
, mScale(trafo.scale)
|
|
, mRotationScale(trafo.rotation)
|
|
{
|
|
}
|
|
|
|
MatrixTransform::MatrixTransform(const MatrixTransform& copy, const osg::CopyOp& copyop)
|
|
: osg::MatrixTransform(copy, copyop)
|
|
, mScale(copy.mScale)
|
|
, mRotationScale(copy.mRotationScale)
|
|
{
|
|
}
|
|
|
|
void MatrixTransform::setScale(float scale)
|
|
{
|
|
// Update the decomposed scale.
|
|
mScale = scale;
|
|
|
|
// Rescale the node using the known components.
|
|
for (int i = 0; i < 3; ++i)
|
|
for (int j = 0; j < 3; ++j)
|
|
_matrix(i, j) = mRotationScale.mValues[j][i] * mScale; // NB: column/row major difference
|
|
|
|
_inverseDirty = true;
|
|
dirtyBound();
|
|
}
|
|
|
|
void MatrixTransform::setRotation(const osg::Quat& rotation)
|
|
{
|
|
// First override the rotation ignoring the scale.
|
|
_matrix.setRotate(rotation);
|
|
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
for (int j = 0; j < 3; ++j)
|
|
{
|
|
// Update the current decomposed rotation and restore the known scale.
|
|
mRotationScale.mValues[j][i] = _matrix(i, j); // NB: column/row major difference
|
|
_matrix(i, j) *= mScale;
|
|
}
|
|
}
|
|
|
|
_inverseDirty = true;
|
|
dirtyBound();
|
|
}
|
|
|
|
void MatrixTransform::setRotation(const Nif::Matrix3& rotation)
|
|
{
|
|
// Update the decomposed rotation.
|
|
mRotationScale = rotation;
|
|
|
|
// Reorient the node using the known components.
|
|
for (int i = 0; i < 3; ++i)
|
|
for (int j = 0; j < 3; ++j)
|
|
_matrix(i, j) = mRotationScale.mValues[j][i] * mScale; // NB: column/row major difference
|
|
|
|
_inverseDirty = true;
|
|
dirtyBound();
|
|
}
|
|
|
|
void MatrixTransform::setTranslation(const osg::Vec3f& translation)
|
|
{
|
|
// The translation is independent from the rotation and scale so we can apply it directly.
|
|
_matrix.setTrans(translation);
|
|
|
|
_inverseDirty = true;
|
|
dirtyBound();
|
|
}
|
|
}
|