mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2024-12-28 00:15:06 +00:00
300 lines
11 KiB
C++
300 lines
11 KiB
C++
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_FINDSMOOTHPATH_H
|
|
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_FINDSMOOTHPATH_H
|
|
|
|
#include "areatype.hpp"
|
|
#include "flags.hpp"
|
|
#include "settings.hpp"
|
|
#include "settingsutils.hpp"
|
|
#include "status.hpp"
|
|
|
|
#include <DetourNavMesh.h>
|
|
#include <DetourNavMeshQuery.h>
|
|
|
|
#include <osg/Vec3f>
|
|
|
|
#include <cassert>
|
|
#include <functional>
|
|
#include <vector>
|
|
|
|
class dtNavMesh;
|
|
|
|
namespace DetourNavigator
|
|
{
|
|
struct Settings;
|
|
|
|
inline bool inRange(const osg::Vec3f& v1, const osg::Vec3f& v2, const float r)
|
|
{
|
|
return (osg::Vec2f(v1.x(), v1.z()) - osg::Vec2f(v2.x(), v2.z())).length() < r;
|
|
}
|
|
|
|
std::size_t fixupCorridor(
|
|
std::vector<dtPolyRef>& path, std::size_t pathSize, const std::vector<dtPolyRef>& visited);
|
|
|
|
// This function checks if the path has a small U-turn, that is,
|
|
// a polygon further in the path is adjacent to the first polygon
|
|
// in the path. If that happens, a shortcut is taken.
|
|
// This can happen if the target (T) location is at tile boundary,
|
|
// and we're (S) approaching it parallel to the tile edge.
|
|
// The choice at the vertex can be arbitrary,
|
|
// +---+---+
|
|
// |:::|:::|
|
|
// +-S-+-T-+
|
|
// |:::| | <-- the step can end up in here, resulting U-turn path.
|
|
// +---+---+
|
|
std::size_t fixupShortcuts(dtPolyRef* path, std::size_t pathSize, const dtNavMeshQuery& navQuery);
|
|
|
|
struct SteerTarget
|
|
{
|
|
osg::Vec3f mSteerPos;
|
|
unsigned char mSteerPosFlag;
|
|
dtPolyRef mSteerPosRef;
|
|
};
|
|
|
|
std::optional<SteerTarget> getSteerTarget(const dtNavMeshQuery& navQuery, const osg::Vec3f& startPos,
|
|
const osg::Vec3f& endPos, const float minTargetDist, const dtPolyRef* path, const std::size_t pathSize);
|
|
|
|
template <class OutputIterator>
|
|
class OutputTransformIterator
|
|
{
|
|
public:
|
|
explicit OutputTransformIterator(OutputIterator& impl, const RecastSettings& settings)
|
|
: mImpl(impl)
|
|
, mSettings(settings)
|
|
{
|
|
}
|
|
|
|
OutputTransformIterator& operator*() { return *this; }
|
|
|
|
OutputTransformIterator& operator++()
|
|
{
|
|
++mImpl.get();
|
|
return *this;
|
|
}
|
|
|
|
OutputTransformIterator operator++(int)
|
|
{
|
|
const auto copy = *this;
|
|
++(*this);
|
|
return copy;
|
|
}
|
|
|
|
OutputTransformIterator& operator=(const osg::Vec3f& value)
|
|
{
|
|
*mImpl.get() = fromNavMeshCoordinates(mSettings, value);
|
|
return *this;
|
|
}
|
|
|
|
private:
|
|
std::reference_wrapper<OutputIterator> mImpl;
|
|
std::reference_wrapper<const RecastSettings> mSettings;
|
|
};
|
|
|
|
inline bool initNavMeshQuery(dtNavMeshQuery& value, const dtNavMesh& navMesh, const int maxNodes)
|
|
{
|
|
const auto status = value.init(&navMesh, maxNodes);
|
|
return dtStatusSucceed(status);
|
|
}
|
|
|
|
dtPolyRef findNearestPoly(const dtNavMeshQuery& query, const dtQueryFilter& filter, const osg::Vec3f& center,
|
|
const osg::Vec3f& halfExtents);
|
|
|
|
struct MoveAlongSurfaceResult
|
|
{
|
|
osg::Vec3f mResultPos;
|
|
std::vector<dtPolyRef> mVisited;
|
|
};
|
|
|
|
inline std::optional<MoveAlongSurfaceResult> moveAlongSurface(const dtNavMeshQuery& navMeshQuery,
|
|
const dtPolyRef startRef, const osg::Vec3f& startPos, const osg::Vec3f& endPos, const dtQueryFilter& filter,
|
|
const std::size_t maxVisitedSize)
|
|
{
|
|
MoveAlongSurfaceResult result;
|
|
result.mVisited.resize(maxVisitedSize);
|
|
int visitedNumber = 0;
|
|
const auto status = navMeshQuery.moveAlongSurface(startRef, startPos.ptr(), endPos.ptr(), &filter,
|
|
result.mResultPos.ptr(), result.mVisited.data(), &visitedNumber, static_cast<int>(maxVisitedSize));
|
|
if (!dtStatusSucceed(status))
|
|
return {};
|
|
assert(visitedNumber >= 0);
|
|
assert(visitedNumber <= static_cast<int>(maxVisitedSize));
|
|
result.mVisited.resize(static_cast<std::size_t>(visitedNumber));
|
|
return { std::move(result) };
|
|
}
|
|
|
|
inline std::optional<std::size_t> findPath(const dtNavMeshQuery& navMeshQuery, const dtPolyRef startRef,
|
|
const dtPolyRef endRef, const osg::Vec3f& startPos, const osg::Vec3f& endPos, const dtQueryFilter& queryFilter,
|
|
dtPolyRef* path, const std::size_t maxSize)
|
|
{
|
|
int pathLen = 0;
|
|
const auto status = navMeshQuery.findPath(
|
|
startRef, endRef, startPos.ptr(), endPos.ptr(), &queryFilter, path, &pathLen, static_cast<int>(maxSize));
|
|
if (!dtStatusSucceed(status))
|
|
return {};
|
|
assert(pathLen >= 0);
|
|
assert(static_cast<std::size_t>(pathLen) <= maxSize);
|
|
return static_cast<std::size_t>(pathLen);
|
|
}
|
|
|
|
template <class OutputIterator>
|
|
Status makeSmoothPath(const dtNavMesh& navMesh, const dtNavMeshQuery& navMeshQuery, const dtQueryFilter& filter,
|
|
const osg::Vec3f& start, const osg::Vec3f& end, const float stepSize, std::vector<dtPolyRef>& polygonPath,
|
|
std::size_t polygonPathSize, std::size_t maxSmoothPathSize, OutputIterator& out)
|
|
{
|
|
// Iterate over the path to find smooth path on the detail mesh surface.
|
|
osg::Vec3f iterPos;
|
|
navMeshQuery.closestPointOnPoly(polygonPath.front(), start.ptr(), iterPos.ptr(), nullptr);
|
|
|
|
osg::Vec3f targetPos;
|
|
navMeshQuery.closestPointOnPoly(polygonPath[polygonPathSize - 1], end.ptr(), targetPos.ptr(), nullptr);
|
|
|
|
constexpr float slop = 0.01f;
|
|
|
|
*out++ = iterPos;
|
|
|
|
std::size_t smoothPathSize = 1;
|
|
|
|
// Move towards target a small advancement at a time until target reached or
|
|
// when ran out of memory to store the path.
|
|
while (polygonPathSize > 0 && smoothPathSize < maxSmoothPathSize)
|
|
{
|
|
// Find location to steer towards.
|
|
const auto steerTarget
|
|
= getSteerTarget(navMeshQuery, iterPos, targetPos, slop, polygonPath.data(), polygonPathSize);
|
|
|
|
if (!steerTarget)
|
|
break;
|
|
|
|
const bool endOfPath = bool(steerTarget->mSteerPosFlag & DT_STRAIGHTPATH_END);
|
|
const bool offMeshConnection = bool(steerTarget->mSteerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION);
|
|
|
|
// Find movement delta.
|
|
const osg::Vec3f delta = steerTarget->mSteerPos - iterPos;
|
|
float len = delta.length();
|
|
// If the steer target is end of path or off-mesh link, do not move past the location.
|
|
if ((endOfPath || offMeshConnection) && len < stepSize)
|
|
len = 1;
|
|
else
|
|
len = stepSize / len;
|
|
|
|
const osg::Vec3f moveTgt = iterPos + delta * len;
|
|
const auto result = moveAlongSurface(navMeshQuery, polygonPath.front(), iterPos, moveTgt, filter, 16);
|
|
|
|
if (!result)
|
|
return Status::MoveAlongSurfaceFailed;
|
|
|
|
polygonPathSize = fixupCorridor(polygonPath, polygonPathSize, result->mVisited);
|
|
polygonPathSize = fixupShortcuts(polygonPath.data(), polygonPathSize, navMeshQuery);
|
|
|
|
// Handle end of path and off-mesh links when close enough.
|
|
if (endOfPath && inRange(result->mResultPos, steerTarget->mSteerPos, slop))
|
|
{
|
|
// Reached end of path.
|
|
iterPos = targetPos;
|
|
*out++ = iterPos;
|
|
++smoothPathSize;
|
|
break;
|
|
}
|
|
|
|
dtPolyRef polyRef = polygonPath.front();
|
|
osg::Vec3f polyPos = result->mResultPos;
|
|
|
|
if (offMeshConnection && inRange(polyPos, steerTarget->mSteerPos, slop))
|
|
{
|
|
// Advance the path up to and over the off-mesh connection.
|
|
dtPolyRef prevRef = 0;
|
|
std::size_t npos = 0;
|
|
while (npos < polygonPathSize && polyRef != steerTarget->mSteerPosRef)
|
|
{
|
|
prevRef = polyRef;
|
|
polyRef = polygonPath[npos];
|
|
++npos;
|
|
}
|
|
if (npos > 0)
|
|
{
|
|
std::copy(polygonPath.begin() + npos, polygonPath.begin() + polygonPathSize, polygonPath.begin());
|
|
polygonPathSize -= npos;
|
|
}
|
|
|
|
// Reached off-mesh connection.
|
|
osg::Vec3f startPos;
|
|
osg::Vec3f endPos;
|
|
|
|
// Handle the connection.
|
|
if (dtStatusSucceed(
|
|
navMesh.getOffMeshConnectionPolyEndPoints(prevRef, polyRef, startPos.ptr(), endPos.ptr())))
|
|
{
|
|
*out++ = startPos;
|
|
++smoothPathSize;
|
|
|
|
// Hack to make the dotted path not visible during off-mesh connection.
|
|
if (smoothPathSize & 1)
|
|
{
|
|
*out++ = startPos;
|
|
++smoothPathSize;
|
|
}
|
|
|
|
// Move position at the other side of the off-mesh link.
|
|
polyPos = endPos;
|
|
}
|
|
}
|
|
|
|
navMeshQuery.getPolyHeight(polyRef, polyPos.ptr(), &iterPos.y());
|
|
iterPos.x() = result->mResultPos.x();
|
|
iterPos.z() = result->mResultPos.z();
|
|
|
|
// Store results.
|
|
*out++ = iterPos;
|
|
++smoothPathSize;
|
|
}
|
|
|
|
return Status::Success;
|
|
}
|
|
|
|
template <class OutputIterator>
|
|
Status findSmoothPath(const dtNavMesh& navMesh, const dtNavMeshQuery& navMeshQuery, const osg::Vec3f& halfExtents,
|
|
const float stepSize, const osg::Vec3f& start, const osg::Vec3f& end, const Flags includeFlags,
|
|
const AreaCosts& areaCosts, const Settings& settings, float endTolerance, OutputIterator out)
|
|
{
|
|
dtQueryFilter queryFilter;
|
|
queryFilter.setIncludeFlags(includeFlags);
|
|
queryFilter.setAreaCost(AreaType_water, areaCosts.mWater);
|
|
queryFilter.setAreaCost(AreaType_door, areaCosts.mDoor);
|
|
queryFilter.setAreaCost(AreaType_pathgrid, areaCosts.mPathgrid);
|
|
queryFilter.setAreaCost(AreaType_ground, areaCosts.mGround);
|
|
|
|
constexpr float polyDistanceFactor = 4;
|
|
const osg::Vec3f polyHalfExtents = halfExtents * polyDistanceFactor;
|
|
|
|
const dtPolyRef startRef = findNearestPoly(navMeshQuery, queryFilter, start, polyHalfExtents);
|
|
if (startRef == 0)
|
|
return Status::StartPolygonNotFound;
|
|
|
|
const dtPolyRef endRef = findNearestPoly(
|
|
navMeshQuery, queryFilter, end, polyHalfExtents + osg::Vec3f(endTolerance, endTolerance, endTolerance));
|
|
if (endRef == 0)
|
|
return Status::EndPolygonNotFound;
|
|
|
|
std::vector<dtPolyRef> polygonPath(settings.mDetour.mMaxPolygonPathSize);
|
|
const auto polygonPathSize
|
|
= findPath(navMeshQuery, startRef, endRef, start, end, queryFilter, polygonPath.data(), polygonPath.size());
|
|
|
|
if (!polygonPathSize.has_value())
|
|
return Status::FindPathOverPolygonsFailed;
|
|
|
|
if (*polygonPathSize == 0)
|
|
return Status::Success;
|
|
|
|
const bool partialPath = polygonPath[*polygonPathSize - 1] != endRef;
|
|
auto outTransform = OutputTransformIterator<OutputIterator>(out, settings.mRecast);
|
|
const Status smoothStatus = makeSmoothPath(navMesh, navMeshQuery, queryFilter, start, end, stepSize,
|
|
polygonPath, *polygonPathSize, settings.mDetour.mMaxSmoothPathSize, outTransform);
|
|
|
|
if (smoothStatus != Status::Success)
|
|
return smoothStatus;
|
|
|
|
return partialPath ? Status::PartialPath : Status::Success;
|
|
}
|
|
}
|
|
|
|
#endif
|