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OpenMW/apps/openmw/options.cpp
2022-09-22 21:35:26 +03:00

115 lines
5.5 KiB
C++

#include "options.hpp"
#include <components/fallback/validate.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/misc/rng.hpp>
namespace
{
namespace bpo = boost::program_options;
typedef std::vector<std::string> StringsVector;
}
namespace OpenMW
{
bpo::options_description makeOptionsDescription()
{
bpo::options_description desc("Syntax: openmw <options>\nAllowed options");
Files::ConfigurationManager::addCommonOptions(desc);
auto addOption = desc.add_options();
addOption("help", "print help message");
addOption("version", "print version information and quit");
addOption("data",
bpo::value<Files::MaybeQuotedPathContainer>()
->default_value(Files::MaybeQuotedPathContainer(), "data")
->multitoken()
->composing(),
"set data directories (later directories have higher priority)");
addOption("data-local", bpo::value<Files::MaybeQuotedPath>()->default_value(Files::MaybeQuotedPath(), ""),
"set local data directory (highest priority)");
addOption("fallback-archive",
bpo::value<StringsVector>()->default_value(StringsVector(), "fallback-archive")->multitoken()->composing(),
"set fallback BSA archives (later archives have higher priority)");
addOption("resources",
bpo::value<Files::MaybeQuotedPath>()->default_value(Files::MaybeQuotedPath(), "resources"),
"set resources directory");
addOption("start", bpo::value<std::string>()->default_value(""), "set initial cell");
addOption("content", bpo::value<StringsVector>()->default_value(StringsVector(), "")->multitoken()->composing(),
"content file(s): esm/esp, or omwgame/omwaddon/omwscripts");
addOption("groundcover",
bpo::value<StringsVector>()->default_value(StringsVector(), "")->multitoken()->composing(),
"groundcover content file(s): esm/esp, or omwgame/omwaddon");
addOption("no-sound", bpo::value<bool>()->implicit_value(true)->default_value(false), "disable all sounds");
addOption("script-all", bpo::value<bool>()->implicit_value(true)->default_value(false),
"compile all scripts (excluding dialogue scripts) at startup");
addOption("script-all-dialogue", bpo::value<bool>()->implicit_value(true)->default_value(false),
"compile all dialogue scripts at startup");
addOption("script-console", bpo::value<bool>()->implicit_value(true)->default_value(false),
"enable console-only script functionality");
addOption("script-run", bpo::value<std::string>()->default_value(""),
"select a file containing a list of console commands that is executed on startup");
addOption("script-warn", bpo::value<int>()->implicit_value(1)->default_value(1),
"handling of warnings when compiling scripts\n"
"\t0 - ignore warning\n"
"\t1 - show warning but consider script as correctly compiled anyway\n"
"\t2 - treat warnings as errors");
addOption("script-blacklist",
bpo::value<StringsVector>()->default_value(StringsVector(), "")->multitoken()->composing(),
"ignore the specified script (if the use of the blacklist is enabled)");
addOption("script-blacklist-use", bpo::value<bool>()->implicit_value(true)->default_value(true),
"enable script blacklisting");
addOption("load-savegame", bpo::value<Files::MaybeQuotedPath>()->default_value(Files::MaybeQuotedPath(), ""),
"load a save game file on game startup (specify an absolute filename or a filename relative to the current "
"working directory)");
addOption("skip-menu", bpo::value<bool>()->implicit_value(true)->default_value(false),
"skip main menu on game startup");
addOption("new-game", bpo::value<bool>()->implicit_value(true)->default_value(false),
"run new game sequence (ignored if skip-menu=0)");
addOption("fs-strict", bpo::value<bool>()->implicit_value(true)->default_value(false),
"strict file system handling (no case folding)");
addOption("encoding", bpo::value<std::string>()->default_value("win1252"),
"Character encoding used in OpenMW game messages:\n"
"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, "
"Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
"\n\twin1252 - Western European (Latin) alphabet, used by default");
addOption("fallback",
bpo::value<Fallback::FallbackMap>()->default_value(Fallback::FallbackMap(), "")->multitoken()->composing(),
"fallback values");
addOption("no-grab", bpo::value<bool>()->implicit_value(true)->default_value(false), "Don't grab mouse cursor");
addOption("export-fonts", bpo::value<bool>()->implicit_value(true)->default_value(false),
"Export Morrowind .fnt fonts to PNG image and XML file in current directory");
addOption("activate-dist", bpo::value<int>()->default_value(-1), "activation distance override");
addOption("random-seed", bpo::value<unsigned int>()->default_value(Misc::Rng::generateDefaultSeed()),
"seed value for random number generator");
return desc;
}
}