mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2024-12-28 18:18:52 +00:00
403 lines
14 KiB
C++
403 lines
14 KiB
C++
#include "armor.hpp"
|
|
|
|
#include <MyGUI_TextIterator.h>
|
|
|
|
#include <components/esm3/loadarmo.hpp>
|
|
#include <components/esm3/loadgmst.hpp>
|
|
#include <components/esm3/loadnpc.hpp>
|
|
#include <components/esm3/loadrace.hpp>
|
|
#include <components/esm3/loadskil.hpp>
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/windowmanager.hpp"
|
|
#include "../mwbase/world.hpp"
|
|
|
|
#include "../mwworld/actionequip.hpp"
|
|
#include "../mwworld/cellstore.hpp"
|
|
#include "../mwworld/containerstore.hpp"
|
|
#include "../mwworld/esmstore.hpp"
|
|
#include "../mwworld/inventorystore.hpp"
|
|
#include "../mwworld/ptr.hpp"
|
|
|
|
#include "../mwmechanics/actorutil.hpp"
|
|
#include "../mwmechanics/weapontype.hpp"
|
|
#include "../mwrender/objects.hpp"
|
|
#include "../mwrender/renderinginterface.hpp"
|
|
|
|
#include "../mwgui/tooltips.hpp"
|
|
#include "../mwgui/ustring.hpp"
|
|
|
|
#include "classmodel.hpp"
|
|
|
|
namespace MWClass
|
|
{
|
|
Armor::Armor()
|
|
: MWWorld::RegisteredClass<Armor>(ESM::Armor::sRecordId)
|
|
{
|
|
}
|
|
|
|
void Armor::insertObjectRendering(
|
|
const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
|
|
{
|
|
if (!model.empty())
|
|
{
|
|
renderingInterface.getObjects().insertModel(ptr, model);
|
|
}
|
|
}
|
|
|
|
std::string Armor::getModel(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
return getClassModel<ESM::Armor>(ptr);
|
|
}
|
|
|
|
std::string_view Armor::getName(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
|
const std::string& name = ref->mBase->mName;
|
|
|
|
return !name.empty() ? name : ref->mBase->mId.getRefIdString();
|
|
}
|
|
|
|
std::unique_ptr<MWWorld::Action> Armor::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const
|
|
{
|
|
return defaultItemActivate(ptr, actor);
|
|
}
|
|
|
|
bool Armor::hasItemHealth(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
int Armor::getItemMaxHealth(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
|
|
|
return ref->mBase->mData.mHealth;
|
|
}
|
|
|
|
const ESM::RefId& Armor::getScript(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
|
|
|
return ref->mBase->mScript;
|
|
}
|
|
|
|
std::pair<std::vector<int>, bool> Armor::getEquipmentSlots(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
|
|
|
std::vector<int> slots_;
|
|
|
|
const int size = 11;
|
|
|
|
static const int sMapping[size][2] = { { ESM::Armor::Helmet, MWWorld::InventoryStore::Slot_Helmet },
|
|
{ ESM::Armor::Cuirass, MWWorld::InventoryStore::Slot_Cuirass },
|
|
{ ESM::Armor::LPauldron, MWWorld::InventoryStore::Slot_LeftPauldron },
|
|
{ ESM::Armor::RPauldron, MWWorld::InventoryStore::Slot_RightPauldron },
|
|
{ ESM::Armor::Greaves, MWWorld::InventoryStore::Slot_Greaves },
|
|
{ ESM::Armor::Boots, MWWorld::InventoryStore::Slot_Boots },
|
|
{ ESM::Armor::LGauntlet, MWWorld::InventoryStore::Slot_LeftGauntlet },
|
|
{ ESM::Armor::RGauntlet, MWWorld::InventoryStore::Slot_RightGauntlet },
|
|
{ ESM::Armor::Shield, MWWorld::InventoryStore::Slot_CarriedLeft },
|
|
{ ESM::Armor::LBracer, MWWorld::InventoryStore::Slot_LeftGauntlet },
|
|
{ ESM::Armor::RBracer, MWWorld::InventoryStore::Slot_RightGauntlet } };
|
|
|
|
for (int i = 0; i < size; ++i)
|
|
if (sMapping[i][0] == ref->mBase->mData.mType)
|
|
{
|
|
slots_.push_back(int(sMapping[i][1]));
|
|
break;
|
|
}
|
|
|
|
return std::make_pair(slots_, false);
|
|
}
|
|
|
|
int Armor::getEquipmentSkill(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
|
|
|
std::string_view typeGmst;
|
|
|
|
switch (ref->mBase->mData.mType)
|
|
{
|
|
case ESM::Armor::Helmet:
|
|
typeGmst = "iHelmWeight";
|
|
break;
|
|
case ESM::Armor::Cuirass:
|
|
typeGmst = "iCuirassWeight";
|
|
break;
|
|
case ESM::Armor::LPauldron:
|
|
case ESM::Armor::RPauldron:
|
|
typeGmst = "iPauldronWeight";
|
|
break;
|
|
case ESM::Armor::Greaves:
|
|
typeGmst = "iGreavesWeight";
|
|
break;
|
|
case ESM::Armor::Boots:
|
|
typeGmst = "iBootsWeight";
|
|
break;
|
|
case ESM::Armor::LGauntlet:
|
|
case ESM::Armor::RGauntlet:
|
|
typeGmst = "iGauntletWeight";
|
|
break;
|
|
case ESM::Armor::Shield:
|
|
typeGmst = "iShieldWeight";
|
|
break;
|
|
case ESM::Armor::LBracer:
|
|
case ESM::Armor::RBracer:
|
|
typeGmst = "iGauntletWeight";
|
|
break;
|
|
}
|
|
|
|
if (typeGmst.empty())
|
|
return -1;
|
|
|
|
const MWWorld::Store<ESM::GameSetting>& gmst
|
|
= MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
|
|
|
|
float iWeight = floor(gmst.find(typeGmst)->mValue.getFloat());
|
|
|
|
float epsilon = 0.0005f;
|
|
|
|
if (ref->mBase->mData.mWeight <= iWeight * gmst.find("fLightMaxMod")->mValue.getFloat() + epsilon)
|
|
return ESM::Skill::LightArmor;
|
|
|
|
if (ref->mBase->mData.mWeight <= iWeight * gmst.find("fMedMaxMod")->mValue.getFloat() + epsilon)
|
|
return ESM::Skill::MediumArmor;
|
|
|
|
else
|
|
return ESM::Skill::HeavyArmor;
|
|
}
|
|
|
|
int Armor::getValue(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
|
|
|
return ref->mBase->mData.mValue;
|
|
}
|
|
|
|
const ESM::RefId& Armor::getUpSoundId(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
int es = getEquipmentSkill(ptr);
|
|
static const ESM::RefId lightUp = ESM::RefId::stringRefId("Item Armor Light Up");
|
|
static const ESM::RefId mediumUp = ESM::RefId::stringRefId("Item Armor Medium Up");
|
|
static const ESM::RefId heavyUp = ESM::RefId::stringRefId("Item Armor Heavy Up");
|
|
|
|
if (es == ESM::Skill::LightArmor)
|
|
return lightUp;
|
|
else if (es == ESM::Skill::MediumArmor)
|
|
return mediumUp;
|
|
else
|
|
return heavyUp;
|
|
}
|
|
|
|
const ESM::RefId& Armor::getDownSoundId(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
int es = getEquipmentSkill(ptr);
|
|
static const ESM::RefId lightDown = ESM::RefId::stringRefId("Item Armor Light Down");
|
|
static const ESM::RefId mediumDown = ESM::RefId::stringRefId("Item Armor Medium Down");
|
|
static const ESM::RefId heavyDown = ESM::RefId::stringRefId("Item Armor Heavy Down");
|
|
if (es == ESM::Skill::LightArmor)
|
|
return lightDown;
|
|
else if (es == ESM::Skill::MediumArmor)
|
|
return mediumDown;
|
|
else
|
|
return heavyDown;
|
|
}
|
|
|
|
const std::string& Armor::getInventoryIcon(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
|
|
|
return ref->mBase->mIcon;
|
|
}
|
|
|
|
MWGui::ToolTipInfo Armor::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
|
|
|
MWGui::ToolTipInfo info;
|
|
std::string_view name = getName(ptr);
|
|
info.caption
|
|
= MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
|
|
info.icon = ref->mBase->mIcon;
|
|
|
|
std::string text;
|
|
|
|
// get armor type string (light/medium/heavy)
|
|
std::string_view typeText;
|
|
if (ref->mBase->mData.mWeight == 0)
|
|
{
|
|
// no type
|
|
}
|
|
else
|
|
{
|
|
int armorType = getEquipmentSkill(ptr);
|
|
if (armorType == ESM::Skill::LightArmor)
|
|
typeText = "#{sLight}";
|
|
else if (armorType == ESM::Skill::MediumArmor)
|
|
typeText = "#{sMedium}";
|
|
else
|
|
typeText = "#{sHeavy}";
|
|
}
|
|
|
|
text += "\n#{sArmorRating}: "
|
|
+ MWGui::ToolTips::toString(static_cast<int>(getEffectiveArmorRating(ptr, MWMechanics::getPlayer())));
|
|
|
|
int remainingHealth = getItemHealth(ptr);
|
|
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/"
|
|
+ MWGui::ToolTips::toString(ref->mBase->mData.mHealth);
|
|
|
|
if (!typeText.empty())
|
|
{
|
|
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight) + " (";
|
|
text += typeText;
|
|
text += ')';
|
|
}
|
|
|
|
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
|
|
|
|
if (MWBase::Environment::get().getWindowManager()->getFullHelp())
|
|
{
|
|
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
|
|
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script");
|
|
}
|
|
|
|
info.enchant = ref->mBase->mEnchant;
|
|
if (!info.enchant.empty())
|
|
info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge());
|
|
|
|
info.text = text;
|
|
|
|
return info;
|
|
}
|
|
|
|
const ESM::RefId& Armor::getEnchantment(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
|
|
|
return ref->mBase->mEnchant;
|
|
}
|
|
|
|
const ESM::RefId& Armor::applyEnchantment(
|
|
const MWWorld::ConstPtr& ptr, const ESM::RefId& enchId, int enchCharge, const std::string& newName) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
|
|
|
ESM::Armor newItem = *ref->mBase;
|
|
newItem.mId = ESM::RefId();
|
|
newItem.mName = newName;
|
|
newItem.mData.mEnchant = enchCharge;
|
|
newItem.mEnchant = enchId;
|
|
const ESM::Armor* record = MWBase::Environment::get().getESMStore()->insert(newItem);
|
|
return record->mId;
|
|
}
|
|
|
|
float Armor::getEffectiveArmorRating(const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& actor) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
|
|
|
int armorSkillType = getEquipmentSkill(ptr);
|
|
float armorSkill = actor.getClass().getSkill(actor, armorSkillType);
|
|
|
|
int iBaseArmorSkill = MWBase::Environment::get()
|
|
.getESMStore()
|
|
->get<ESM::GameSetting>()
|
|
.find("iBaseArmorSkill")
|
|
->mValue.getInteger();
|
|
|
|
if (ref->mBase->mData.mWeight == 0)
|
|
return ref->mBase->mData.mArmor;
|
|
else
|
|
return ref->mBase->mData.mArmor * armorSkill / static_cast<float>(iBaseArmorSkill);
|
|
}
|
|
|
|
std::pair<int, std::string_view> Armor::canBeEquipped(const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const
|
|
{
|
|
const MWWorld::InventoryStore& invStore = npc.getClass().getInventoryStore(npc);
|
|
|
|
if (getItemHealth(ptr) == 0)
|
|
return { 0, "#{sInventoryMessage1}" };
|
|
|
|
// slots that this item can be equipped in
|
|
std::pair<std::vector<int>, bool> slots_ = getEquipmentSlots(ptr);
|
|
|
|
if (slots_.first.empty())
|
|
return { 0, {} };
|
|
|
|
if (npc.getClass().isNpc())
|
|
{
|
|
const ESM::RefId& npcRace = npc.get<ESM::NPC>()->mBase->mRace;
|
|
|
|
// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
|
|
const ESM::Race* race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(npcRace);
|
|
if (race->mData.mFlags & ESM::Race::Beast)
|
|
{
|
|
std::vector<ESM::PartReference> parts = ptr.get<ESM::Armor>()->mBase->mParts.mParts;
|
|
|
|
for (std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
|
|
{
|
|
if ((*itr).mPart == ESM::PRT_Head)
|
|
return { 0, "#{sNotifyMessage13}" };
|
|
if ((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
|
|
return { 0, "#{sNotifyMessage14}" };
|
|
}
|
|
}
|
|
}
|
|
|
|
for (std::vector<int>::const_iterator slot = slots_.first.begin(); slot != slots_.first.end(); ++slot)
|
|
{
|
|
// If equipping a shield, check if there's a twohanded weapon conflicting with it
|
|
if (*slot == MWWorld::InventoryStore::Slot_CarriedLeft)
|
|
{
|
|
MWWorld::ConstContainerStoreIterator weapon
|
|
= invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
|
|
if (weapon != invStore.end() && weapon->getType() == ESM::Weapon::sRecordId)
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Weapon>* ref = weapon->get<ESM::Weapon>();
|
|
if (MWMechanics::getWeaponType(ref->mBase->mData.mType)->mFlags & ESM::WeaponType::TwoHanded)
|
|
return { 3, {} };
|
|
}
|
|
|
|
return { 1, {} };
|
|
}
|
|
}
|
|
return { 1, {} };
|
|
}
|
|
|
|
std::unique_ptr<MWWorld::Action> Armor::use(const MWWorld::Ptr& ptr, bool force) const
|
|
{
|
|
std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionEquip>(ptr, force);
|
|
|
|
action->setSound(getUpSoundId(ptr));
|
|
|
|
return action;
|
|
}
|
|
|
|
MWWorld::Ptr Armor::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
|
|
|
return MWWorld::Ptr(cell.insert(ref), &cell);
|
|
}
|
|
|
|
int Armor::getEnchantmentPoints(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
|
|
|
return ref->mBase->mData.mEnchant;
|
|
}
|
|
|
|
bool Armor::canSell(const MWWorld::ConstPtr& item, int npcServices) const
|
|
{
|
|
return (npcServices & ESM::NPC::Armor)
|
|
|| ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty());
|
|
}
|
|
|
|
float Armor::getWeight(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
|
return ref->mBase->mData.mWeight;
|
|
}
|
|
}
|