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OpenMW/apps/opencs/editor.hpp
2023-04-24 13:34:06 +00:00

123 lines
3.0 KiB
C++

#ifndef CS_EDITOR_H
#define CS_EDITOR_H
#include <boost/program_options/variables_map.hpp>
#include <QLockFile>
#include <QObject>
#include <QString>
#include <filesystem>
#include <fstream>
#include <string>
#include <utility>
#include <vector>
#ifndef Q_MOC_RUN
#include <components/files/configurationmanager.hpp>
#endif
#include <components/files/multidircollection.hpp>
#include "model/doc/documentmanager.hpp"
#include "model/prefs/state.hpp"
#include "view/doc/filedialog.hpp"
#include "view/doc/newgame.hpp"
#include "view/doc/startup.hpp"
#include "view/prefs/dialogue.hpp"
#include "view/tools/merge.hpp"
class QLocalServer;
class QLocalSocket;
namespace CSMDoc
{
class Document;
}
namespace CSVDoc
{
class ViewManager;
}
namespace CS
{
class Editor : public QObject
{
Q_OBJECT
Files::ConfigurationManager mCfgMgr;
boost::program_options::variables_map mConfigVariables;
CSMPrefs::State mSettingsState;
CSMDoc::DocumentManager mDocumentManager;
CSVDoc::StartupDialogue mStartup;
CSVDoc::NewGameDialogue mNewGame;
CSVPrefs::Dialogue mSettings;
CSVDoc::FileDialog mFileDialog;
std::filesystem::path mLocal;
std::filesystem::path mResources;
std::filesystem::path mPid;
QLockFile mLockFile;
std::ofstream mPidFile;
bool mFsStrict;
CSVTools::Merge mMerge;
CSVDoc::ViewManager* mViewManager;
std::filesystem::path mFileToLoad;
Files::PathContainer mDataDirs;
std::string mEncodingName;
boost::program_options::variables_map readConfiguration();
///< Calls mCfgMgr.readConfiguration; should be used before initialization of mSettingsState as it depends on
///< the configuration.
std::pair<Files::PathContainer, std::vector<std::string>> readConfig(bool quiet = false);
///< \return data paths
// not implemented
Editor(const Editor&);
Editor& operator=(const Editor&);
public:
Editor(int argc, char** argv);
~Editor();
bool makeIPCServer();
void connectToIPCServer();
int run();
///< \return error status
private slots:
void createGame();
void createAddon();
void cancelCreateGame();
void cancelFileDialog();
void loadDocument();
void openFiles(
const std::filesystem::path& path, const std::vector<std::filesystem::path>& discoveredFiles = {});
void createNewFile(const std::filesystem::path& path);
void createNewGame(const std::filesystem::path& file);
void showStartup();
void showSettings();
void documentAdded(CSMDoc::Document* document);
void documentAboutToBeRemoved(CSMDoc::Document* document);
void lastDocumentDeleted();
void mergeDocument(CSMDoc::Document* document);
private:
QString mIpcServerName;
QLocalServer* mServer;
QLocalSocket* mClientSocket;
};
}
#endif