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123 lines
3.0 KiB
C++
123 lines
3.0 KiB
C++
#ifndef CS_EDITOR_H
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#define CS_EDITOR_H
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#include <boost/program_options/variables_map.hpp>
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#include <QLockFile>
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#include <QObject>
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#include <QString>
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#include <filesystem>
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#include <fstream>
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#include <string>
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#include <utility>
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#include <vector>
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#ifndef Q_MOC_RUN
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#include <components/files/configurationmanager.hpp>
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#endif
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#include <components/files/multidircollection.hpp>
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#include "model/doc/documentmanager.hpp"
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#include "model/prefs/state.hpp"
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#include "view/doc/filedialog.hpp"
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#include "view/doc/newgame.hpp"
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#include "view/doc/startup.hpp"
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#include "view/prefs/dialogue.hpp"
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#include "view/tools/merge.hpp"
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class QLocalServer;
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class QLocalSocket;
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namespace CSMDoc
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{
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class Document;
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}
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namespace CSVDoc
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{
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class ViewManager;
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}
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namespace CS
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{
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class Editor : public QObject
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{
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Q_OBJECT
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Files::ConfigurationManager mCfgMgr;
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boost::program_options::variables_map mConfigVariables;
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CSMPrefs::State mSettingsState;
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CSMDoc::DocumentManager mDocumentManager;
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CSVDoc::StartupDialogue mStartup;
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CSVDoc::NewGameDialogue mNewGame;
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CSVPrefs::Dialogue mSettings;
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CSVDoc::FileDialog mFileDialog;
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std::filesystem::path mLocal;
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std::filesystem::path mResources;
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std::filesystem::path mPid;
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QLockFile mLockFile;
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std::ofstream mPidFile;
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bool mFsStrict;
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CSVTools::Merge mMerge;
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CSVDoc::ViewManager* mViewManager;
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std::filesystem::path mFileToLoad;
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Files::PathContainer mDataDirs;
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std::string mEncodingName;
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boost::program_options::variables_map readConfiguration();
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///< Calls mCfgMgr.readConfiguration; should be used before initialization of mSettingsState as it depends on
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///< the configuration.
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std::pair<Files::PathContainer, std::vector<std::string>> readConfig(bool quiet = false);
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///< \return data paths
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// not implemented
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Editor(const Editor&);
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Editor& operator=(const Editor&);
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public:
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Editor(int argc, char** argv);
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~Editor();
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bool makeIPCServer();
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void connectToIPCServer();
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int run();
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///< \return error status
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private slots:
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void createGame();
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void createAddon();
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void cancelCreateGame();
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void cancelFileDialog();
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void loadDocument();
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void openFiles(
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const std::filesystem::path& path, const std::vector<std::filesystem::path>& discoveredFiles = {});
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void createNewFile(const std::filesystem::path& path);
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void createNewGame(const std::filesystem::path& file);
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void showStartup();
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void showSettings();
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void documentAdded(CSMDoc::Document* document);
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void documentAboutToBeRemoved(CSMDoc::Document* document);
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void lastDocumentDeleted();
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void mergeDocument(CSMDoc::Document* document);
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private:
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QString mIpcServerName;
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QLocalServer* mServer;
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QLocalSocket* mClientSocket;
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};
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}
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#endif
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