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atmosphere.shader
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Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
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2013-02-25 18:29:11 +01:00 |
atmosphere.shaderset
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clouds.shader
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cleanup
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2013-02-18 02:33:53 +01:00 |
clouds.shaderset
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core.h
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Refraction can be disabled separately now
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2013-02-05 14:29:46 +01:00 |
moon.shader
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cleanup
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2013-02-18 02:33:53 +01:00 |
moon.shaderset
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finished cleaning up sky
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2012-07-13 09:13:12 +02:00 |
mygui.mat
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Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
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2013-04-07 00:12:04 +02:00 |
mygui.shader
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Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
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2013-04-07 00:12:04 +02:00 |
mygui.shaderset
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Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
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2013-04-07 00:12:04 +02:00 |
objects.mat
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Fix normal maps with spaces in filename not getting loaded
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2013-04-12 04:36:28 +02:00 |
objects.shader
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Merge remote-tracking branch 'zini/master' into nifogre
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2013-04-08 11:46:57 -07:00 |
objects.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
openmw.configuration
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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2013-03-03 19:28:11 +01:00 |
quad.mat
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cleanup
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2013-02-18 02:33:53 +01:00 |
quad.shader
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switch to glsl 1.2
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2012-07-23 02:54:50 +02:00 |
quad.shaderset
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cleanup
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2013-02-18 02:33:53 +01:00 |
selection.mat
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Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
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2013-01-10 01:46:00 +01:00 |
selection.shader
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
selection.shaderset
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
shadowcaster.mat
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sync mrt_output setting
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2012-07-11 02:31:03 +02:00 |
shadowcaster.shader
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Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
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2013-04-09 20:31:00 +02:00 |
shadowcaster.shaderset
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converted shadow caster shader
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2012-07-09 19:46:36 +02:00 |
shadows.h
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tweaked depth bias
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2012-08-07 22:43:11 +02:00 |
sky.mat
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Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
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2013-02-25 18:29:11 +01:00 |
stars.shader
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cleanup
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2013-02-18 02:33:53 +01:00 |
stars.shaderset
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forgot to add files
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2012-07-11 09:09:38 +02:00 |
sun.shader
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cleanup
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2013-02-18 02:33:53 +01:00 |
sun.shaderset
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terrain.shader
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Fix combinedAlpha
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2013-04-11 15:17:47 +02:00 |
terrain.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
underwater.h
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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2013-03-03 19:28:11 +01:00 |
water.mat
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Shadow cast on water
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2013-03-20 18:34:54 +01:00 |
water.shader
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Shadow cast on water
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2013-03-20 18:34:54 +01:00 |
water.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
watersim_addimpulse.shader
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
watersim_common.h
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
watersim_heightmap.shader
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HLSL shader fix
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2013-03-16 14:36:37 +01:00 |
watersim_heighttonormal.shader
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HLSL shader fix
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2013-03-16 14:36:37 +01:00 |
watersim.mat
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
watersim.shaderset
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |