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52 lines
1.9 KiB
YAML
52 lines
1.9 KiB
YAML
# Post-processing HUD
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Abovewater: "Abovewater"
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ActiveShaders: "Active Shaders"
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Author: "Author"
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Description: "Description"
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InactiveShaders: "Inactive Shaders"
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InExteriors: "Exteriors"
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InInteriors: "Interiors"
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KeyboardControls: |
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Keyboard controls:
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Shift+Right-Arrow > Activate shader
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Shift+Left-Arrow > Deactive shader
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Shift+Up-Arrow > Move shader up
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Shift+Down-Arrow > Move shader down
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PostProcessHUD: "Post Processor HUD"
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ResetShader: "Reset shader to default state"
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ShaderLocked: "Locked"
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ShaderLockedDescription: "Cannot be toggled or moved, controlled by external Lua script"
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ShaderResetUniform: "r"
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Underwater: "Underwater"
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Version: "Version"
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# Built-in post-processing shaders
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AdjustmentsDescription: "Colour adjustments."
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BloomDescription: "Bloom shader performing its calculations in (approximately) linear light."
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DebugDescription: "Debug shader."
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DebugHeaderDepth: "Depth Buffer"
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DebugHeaderNormals: "Normals"
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DisplayDepthFactorName: "Depth Colour Factor"
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DisplayDepthFactorDescription: "Determines correlation between pixel depth value and its output colour. High values lead to brighter image."
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DisplayDepthName: "Visualize Depth Buffer"
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DisplayNormalsName: "Visualize Pass Normals"
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NormalsInWorldSpace: "Show Normals in World Space"
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ContrastLevelDescription: "Contrast level."
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ContrastLevelName: "Contrast"
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GammaLevelDescription: "Gamma level."
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GammaLevelName: "Gamma"
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StrengthLevelName: "Strength"
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StrengthLevelDescription: "Strength of the effect."
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RadiusLevelName: "Radius"
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RadiusLevelDescription: "Radius of the effect."
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SkyFactorLevelName: "Sky Factor"
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SkyFactorLevelDescription: "Multiplication factor for light coming directly from the sky."
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BloomClampLevelName: "Clamp Level"
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BloomClampLevelDescription: "Clamp bloom pixels brighter than this value when mixing bloom into scene."
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BloomThresholdLevelName: "Threshold"
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BloomThresholdLevelDescription: "Ignore pixels with brightnesses below this value when calculating blur. Doesn't affect the sky."
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